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Units, artifacts and armor-bearers Discussion, questions and solutions about units, artifacts and armor-bearers. |
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#1
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I rather liked my idea for a Griffon Rider. I didn't give it stats, but something like:
55 Attack 45 Defense 7 Initiative 6 Move 15% Crit 730 hit points 80-90 Damage Leadership 1500 (I'm a little unsure of leadership to damage ratio here) Has two abilities, one active, one passive. Active: Griffon Dive. Similar to dragon dive, targets a square within 5. The Griffon Rider flies high into the air and comes crashing down at the point of contact, dealing 40-45 damage to adjacent units and pushing them back one square. Passive: Whenever Griffon Rider gets a kill with a melee attack, it gives all other human units 1 Action point (As if a level 1 Fit of Energy were cast on them). Oh, and I guess it flies, that was obvious right? Should like like an oversized Royal Griffon being rode by a silver Armored Knight style unit, with a massive lance. |
#2
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Humans doesnt have level 5 units because they have more level 3-4 units than the other sides. Instead of a new unit, i will re-make the archmage, right now, 5-9 dmg is ridiculous. Or maybe , an "Armored War Archmage" xD, a regular archmage with a battle armour and mounting a royal griffin. -.- About 500 hit points and almost 12-14 damage. That should be great. I think the dmg done by archmage is too low.
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#3
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BUT, archmage has the battle trance ability increasing his dmg to 10-16, which reloads every 3 turns and lasts for 2 turns. This makes it on par with other lvl 4 units. |
#4
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#5
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Even just getting a first action kill, and 'hasting' your army for a turn isn't too bad. |
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