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Units, artifacts and armor-bearers Discussion, questions and solutions about units, artifacts and armor-bearers.

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  #1  
Old 02-25-2010, 10:39 PM
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Zechnophobe Zechnophobe is offline
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I rather liked my idea for a Griffon Rider. I didn't give it stats, but something like:


55 Attack
45 Defense
7 Initiative
6 Move
15% Crit
730 hit points
80-90 Damage
Leadership 1500

(I'm a little unsure of leadership to damage ratio here)

Has two abilities, one active, one passive.

Active: Griffon Dive. Similar to dragon dive, targets a square within 5. The Griffon Rider flies high into the air and comes crashing down at the point of contact, dealing 40-45 damage to adjacent units and pushing them back one square.
Passive: Whenever Griffon Rider gets a kill with a melee attack, it gives all other human units 1 Action point (As if a level 1 Fit of Energy were cast on them).

Oh, and I guess it flies, that was obvious right?

Should like like an oversized Royal Griffon being rode by a silver Armored Knight style unit, with a massive lance.
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Old 02-26-2010, 12:14 AM
N3MES1S N3MES1S is offline
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Humans doesnt have level 5 units because they have more level 3-4 units than the other sides. Instead of a new unit, i will re-make the archmage, right now, 5-9 dmg is ridiculous. Or maybe , an "Armored War Archmage" xD, a regular archmage with a battle armour and mounting a royal griffin. -.- About 500 hit points and almost 12-14 damage. That should be great. I think the dmg done by archmage is too low.
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Old 02-26-2010, 02:10 AM
mcgriffin mcgriffin is offline
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Quote:
Originally Posted by N3MES1S View Post
Humans doesnt have level 5 units because they have more level 3-4 units than the other sides. Instead of a new unit, i will re-make the archmage, right now, 5-9 dmg is ridiculous. Or maybe , an "Armored War Archmage" xD, a regular archmage with a battle armour and mounting a royal griffin. -.- About 500 hit points and almost 12-14 damage. That should be great. I think the dmg done by archmage is too low.
It's actually 5-8.

BUT, archmage has the battle trance ability increasing his dmg to 10-16, which reloads every 3 turns and lasts for 2 turns. This makes it on par with other lvl 4 units.
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Old 02-26-2010, 01:47 AM
TemjinGold TemjinGold is offline
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Quote:
Originally Posted by Zechnophobe View Post
I rather liked my idea for a Griffon Rider. I didn't give it stats, but something like:


55 Attack
45 Defense
7 Initiative
6 Move
15% Crit
730 hit points
80-90 Damage
Leadership 1500

(I'm a little unsure of leadership to damage ratio here)

Has two abilities, one active, one passive.

Active: Griffon Dive. Similar to dragon dive, targets a square within 5. The Griffon Rider flies high into the air and comes crashing down at the point of contact, dealing 40-45 damage to adjacent units and pushing them back one square.
Passive: Whenever Griffon Rider gets a kill with a melee attack, it gives all other human units 1 Action point (As if a level 1 Fit of Energy were cast on them).

Oh, and I guess it flies, that was obvious right?

Should like like an oversized Royal Griffon being rode by a silver Armored Knight style unit, with a massive lance.
The main benefit to fit of energy is a 2nd turn. This won't really happen due to the unit's high Initiative unless you have them wait every time they would get a kill.
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Old 02-26-2010, 02:25 AM
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Zechnophobe Zechnophobe is offline
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Originally Posted by TemjinGold View Post
The main benefit to fit of energy is a 2nd turn. This won't really happen due to the unit's high Initiative unless you have them wait every time they would get a kill.
This is meant to be a balancing factor. If you wait until end of turn, and then use them, you could be giving your entire team another turn, which is insanely good, but it requires you to do nothing else for a turn.

Even just getting a first action kill, and 'hasting' your army for a turn isn't too bad.
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