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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 02-17-2010, 03:08 PM
daidalos.team daidalos.team is offline
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The specs for 3D modelling are generally known and quite clear. They have been put together by 3rd party modellers several years ago while they were submitting planes directly to Maddox Games. They have been even posted on several mod community sites. Unfortunately there are very few modelers who have the patience to follow and stick to them.

In general we are open to cooperation with serious and dedicated modellers, progammers and texture artists who can get the job done within specified/agreed parameters. We are looking for those who are able to create complex modelling or programming usually from scratch rather than modifying existing IL-2 content.

1. The first step is to contact us via email: daidalos.team@gmail.com We have already communicated this before.

2. Then we do a technical evaluation and give our honest feedback to the author on his project. If we recognize a perspective development, we offer our further cooperation.

3. Then we provide our remote support/tutorials through our private development forum where we can discuss technical stuff only.

That's how it is working right now and it is quite productive.


Quote:
Originally Posted by ben_wh View Post
As we know, there are a lot of talented modders out there who have been developing new planes, maps and other content for the sim. However as pointed out by TD, some of these do not adhere to the standard used for other content currently in-game (e.g. polygon counts, FM)

My questions are:
1) Is there a set of published 'specs' for modders to follow for developing new content? (plane, map, FX, sound, etc.)

2) Is there an established process for modders to submit their content to TD for assessment to be included in official patch? Normally, a spec sheet would accompany the submitted content with key info (e.g. polygon count) to reflect compliance with standard specs.

This way the community can benefit from the products of the creative energy from modders, and TD can maintain control on the quality of content going into official patches, while TD members can focus on core improvement areas in their plan.

Quite possibly such process is already in place but then I do not have visibility into the inner workings of the patch development process. Just curious.

Cheers,
  #2  
Old 02-17-2010, 03:31 PM
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Viking Viking is offline
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Thumbs up

That's how it is working right now and it is quite productive"

Ohhh! Do I love that statment?

Khun Viking
  #3  
Old 02-18-2010, 12:43 PM
SG2_Wasy SG2_Wasy is offline
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update today?
  #4  
Old 02-18-2010, 03:50 PM
Sita Sita is offline
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Quote:
Originally Posted by SG2_Wasy View Post
update today?
+1
  #5  
Old 02-18-2010, 05:38 PM
daidalos.team daidalos.team is offline
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Update posted.
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Old 02-18-2010, 05:46 PM
Insuber Insuber is offline
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Very good! Stats page is a nice addition, I've always missed stats ...


Insuber
Quote:
Originally Posted by daidalos.team View Post
Update posted.

Last edited by Insuber; 02-18-2010 at 05:49 PM.
  #7  
Old 02-18-2010, 06:04 PM
nearmiss nearmiss is offline
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Everytime I click on the images a bunch of sites are opened on my browser. The open behind the scenes, but when I click off the 1C there they are.

Imageshack is a nuisance with respect to this kind of thing.

Nevertheless, it is nice to have the pics.

All I'm hoping is I don't get porn or other not-so-nice junk, those creeps have all kinds of ways to infect your computer with spam.
  #8  
Old 02-18-2010, 01:20 PM
FrankB FrankB is offline
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Default Preparation of release?

Hallo Team.Daidalos!

Looking at your ambitious schedule of releasing 4.10 in early April, I would like to ask whether you have started the release process already?

It is not an easy task to put all the bits together and we all remember how 4.09 was delayed several times due to the last minute bugs. Is it still the case that you need someone from MG guys to compile stuff for you?
  #9  
Old 02-18-2010, 07:51 PM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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Quote:
Originally Posted by FrankB View Post
Hallo Team.Daidalos!

Looking at your ambitious schedule of releasing 4.10 in early April, I would like to ask whether you have started the release process already?
Thats not clear to answer. Generally all our doings aim for the release.
But while a few things are already done and working, others are still in progress. We have all the time a working copy ready, featuring the finished projects, which increases as work goes on. What you mean, will really happen as soon as the last content issue is considered as ready and only the search for bugs and shortcomings is left to do.

Quote:
It is not an easy task to put all the bits together and we all remember how 4.09 was delayed several times due to the last minute bugs. Is it still the case that you need someone from MG guys to compile stuff for you?
Honestly, this isn't sorted out 100% yet. Hopefully we will have this on our hands in the end.
__________________

----------------------------------------------
For bugreports, help and support contact:
daidalos.team@googlemail.com

For modelers - The IL-2 standard modeling specifications:
IL-Modeling Bible
  #10  
Old 02-18-2010, 09:07 PM
Fafnir_6 Fafnir_6 is offline
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Hello,

Thanks for the great update! It is very cool to see the progress on the Re.2000 cockpit. It does make me wonder if you guys are planning any additional Reggiane-related material such as the Re.2000 Serie II Carrier Fighter or the Re.2000(GA) Serie III Attack fighter. Other developments could include the Hungarian Heja II and the later Daimler-Benz or Piaggio-powered Re.2001, 2002 or 2005. I am hoping you can maybe shed some light on this.

Thanks for another awesome update,

Fafnir_6

Hs129B Rules!
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