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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Someone at TD is a big fan of torpedo bombers, by the look of it. Nice work.
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#2
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You're right - not an A-17. Noticed the ventral gondola after I posted.
Still it is nice to have a 'new' torpedo bomber in the hangar. |
#3
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One thing I noticed from the video was that the two torpedoes followed exactly the same track. From what I remember from playing 'Silent Hunter', when fired in salvo, torps were usually set with a slight spread, to increase the chance of a hit. Would it be possible to replicate this - it doesn't need to be much, say half the ship's length at typical launch range. Ideally, it would be nice to have this adjustable.
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#4
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that Ju for 4.10 or for the next patch?
and another question... about all bombers... bomb bay doors open/closed by press the button it is possible to make that it was done by the player? |
#5
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I hope they can do a ju88c with the guns on the nose that will be cool
![]() Last edited by SPITACE; 02-04-2010 at 08:45 PM. |
#6
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But, I'm already ecstatic - so happy isn't so relevant anymore. Last edited by Avimimus; 02-04-2010 at 09:39 PM. |
#7
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Ok TD, that`s enough ... some years ago it was kind of predictable of wha comes next as a Dev update but your stuff is ... amazing!!!! It`s damn more than I have ever expected from il2!
Damn great job on this new stuff!!!!!!!!!!!!! woohoooooo ![]() |
#8
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Feature Request: Dedicated Server
S~! Been recently playing around with the Dedicated Server and CRT II ...... if my understanding is correct crt 2 only check 'some' java class files ??? What I would like to see is a package checker for skins, textures, and other types of files. I can't imagine that this would be very hard to implement as there are tons of package checkers out there..... Perhaps a scenario such as this could take place... 1. Player joins Server 2. Package checks take place but player is not allowed to connect to game till checks complete (reduce lag this way) 3. Once package checks complete ..... player allowed to join side and spawn. I know its not rocket science .... just surprised it hasn't been done before. |
#9
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Very cool stuff (soo Silent Hunter!), but how about:
1. Adjusting ship DMs so that two rockets striking a ship above the waterline cause structural damage or set the ship on fire rather than sinking the ship instantly (even if it takes a bit longer to sink). 2. Adjusting ship AI so they maneuver when under attack by torpedo bombers. We hardly need torpedo directors against ships that never maneuver. 3. Adding flak to merchant ships so they aren't totally helpless while they blindly steer straight ahead. An unarmed merchant ship in WWII would have been a rare thing. 4. Giving the tanker a wartime paintscheme. |
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