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King's Bounty: Armored Princess Sequel to the critically acclaimed King’s Bounty: The Legend. |
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#1
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As jake21 points out, the map layout and the world design are not all too fantastic. With regard to the world design, I believe that the developers try to forge a world that is remarkably different than its immediate predecessor since travelling between islands in AP is predominantly relied on ship. It is in some sense reminiscening the old KB so it is more a matter of taste than something that could be argued. Still the individual map design failing to show distinctiveness and depth is a significant drawback.
Most of the journey in AP happens in the world of Teana. I am not sure if there is enough lore backdrop that actually links both world, but then all racial relationship carries over without a blink. And what about the lore of Teana? I am certainly not a lore seeking/loving person but with the Demon hiding far off the world while the Lizard raiding the Dwarf land, the Dwarves actually hate the Demon more than the Lizard? Not to mention there is a necromancer occupying another Dwarven Castle. |
#2
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I am sorry but because you do not like cattle managment or strategy aspect of heroes series doesn't mean that they are worst, honestly homm3 is still the king in nearly everything. I didn't really even bother with rest of text wall.
KB is little shallow to me, there are only battles which are not awesome. They really should improve battlefield if they wanted focus only on them... Troops are not balanced, paladin class is not designed well and plenty of more things. I had really big expectation over this expansion but well i was disappointment. They didn't improve important thing except failure try on paladin skill tree. |
#3
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Bold statement, Smash, and it is your prerogative to feel this way. I, on the other hand, think they did it like this to avoid creating another HOMM clone. We have plenty of them already - Disciples 3 being the latest in the long line
![]() Why do you feel this way about the Paladin tree? It has some really great skills: Resurrection, learning, prayer, voice of the dragon, persuasion, even scouting has been buffed up.
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#4
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Well, learning isn't that impressive. But overall the Paladin skills have been majorly overhauled. In TL, Paladin was basically terrible. He didn't get the rage of the warrior, or the magic of the Mage. All he got was Runic stone, and the ability to do a little better against undead/demons. Pfah.
Also, Smash, did you at least read the 'short version' I put at the end of each post? I realize not everyone wants to read that much, ergo the sum up. Though, if you honestly think HOMM3 was better than KB... I have a feeling we won't come to any reasonable agreement. |
#5
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Somehow I have a feeling that, literally, a couple of talents doesn't suit the Paladin class quite well. Scouting, Voice of the Dragon and even Adrenaline seem more suitable for Ranger (if there is a new class) while Neatness looks like Mage talent. But then I would prefer seeing Order Magic and Magic Light placed under Paladin tree. Anyway a separate discussion may suit better elsewhere.
By the way, comparing KB with HOMM is like comparing Soccer game with Soccer management game. Argument never ends. |
#6
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There are several games that are simialr to HOMM: Age of Wonder, Disciples series, spellforce series, Etherlord series. They are all unique in their own ways.
KB is the best HOMM game so far. Once Diciples III come out, we can compare to see which is better. KB should have multiplayer option. I want to play online with my friends or verus human opponents. Hopefully the next expansion or KB II should have more RPG/story contents. |
#7
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How on earth is Etherlords like HOMM? It's a collectibles spell casting game, not a tactics game.
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