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| Tips and Hints Different solutions, tips and hints. |
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#1
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1) Well, the game is heavily biased towards the warrior, which seems to be the general opinion. The mage can be good as well, but she needs much more babysitting, as she starts pretty frail.
2) Yes, that's exactly what I mean. It is all about luck. You may find 5 full sets and you may find none. 3) You should max the skills you feel that are relevant to your type of play. For example, if you won't use dragons, there is no need to max voice of the dragon. If you won't use orcs, demons or lizards, there is no need to max persuasion. Use your common sense and you will be fine.
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#2
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1) So in general sense it would be Warrior > Mage > Paladin? Does warrior even need to use spells? Or juz pure fighting with troops?
2)I am trying the code on making the horse fly but it didn't work. Do u hav any idea why? Shift+~ "canfly" |
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#3
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1) Well, I can't say which is better... Each class is good. Warrior usually utilizes buffs + phantom spell to help his troops. The Mage can become a real nuker by the end of the game. The Paladin is jack of all trades, master of none. However, he can be the hero that resurrects a completely obliterated stack with Resurrection lvl 3 skill.
2) Now that I don't know. I never used that cheat even once in the 9 months I've been playing the game
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#4
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1)So in your point of view, which of the classes can complete the whole game in the fastest time? (In normal mode or hard mode)
2)So for warrior, there is no point to learn chaotic spells ? Juz order and distortion spells? |
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#5
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1) All three
2) Generally, that's what this means. You won't have that much magic runes to delve that deep into the magic tree, and skills like Transmutation and Summoning are a must to minime the casualties - Paladins + Phantom spell + Summoning lvl 3 = More phantomed paladins = More resurrected units.
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#6
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Last qns, with a flag-bearer with equipped items like jimmy... does this add on to my stats too?
Big Thanks for all your help =) |
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#7
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Absolutely
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#8
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Quote:
Btw. Mage a nuker? Not in this game, not only offensive spells are poor, they nerfed higher magic so bye bye to 2x geyser or armaggedon :/. Overall spells do poor damage, not even compared with what warrior is capable off. Every thigt for mage is about how to survive. Tank'n'Spank combo can get boring :/. |
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#9
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I beg to differ. Once you get up to 50+ intellect, Death Star lvl 3 becomes very powerful. In the end of my mage game, it could inflict up to 9200 astral damage, which, as you can imagine, can wreak some serious havoc, even on impossible.
For a reference, my spells at the end had the following damage output values: Armageddon - 11'650 max (astral) Fire Rain - 6450 max (fire) Fireball - 5995 max (fire) Geyser - 9250 max (phys) Phantom health: 93% (!!) (This is with 58 Hero intellect + 10 from scroll, so 68 total) So I would dare to state with absolute certainty that the mage in KBAP becomes really, really great nuker as the game progresses and that battles do end up in a few turns thanks to the new intellect system and the overpowered chaos spells.
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