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#1
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Sorry for the delay. It has taken a little while to research and test all of these items. But here’s what I’ve found. To be clear, I started this process with another clean install: Aspyr retail box and Aspyr 1.2 Patch, Video Options = Ultra High, 1920x1200 resolution, Key Binding Q changed to F. No other changes.
Something I didn’t mention before: I’m running the DX10 version of NVN. Also, when I was running some of the tests you prescribed below, specifically the “nvnweapons” cheat code tests, I noticed that there were several rifles based on the same physical unit (the GEW 98). The version of the rifle that is causing the game to crash in Chapter 3 is the version with the bayonet attached—not the version with the purple scope attached and not the version with that weird-round-thing-that-I-don’t-know-what-it-does on the end of it. The latter two versions of the GEW 98 worked fine in all tests. Quote:
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#2
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What son of a crap in the holy nine hells is that #$%@ bug???
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test1: I'm starting to wonder if it is not a bug in the copy-protection system.Try replacing your necrovision.exe with the one given below (I never thought .zip compression could do that well). test2: Put the attached Gew98.CWeapon in your NecroVisioN\Data\lscripts\Templates\Weapons directory. test3: (I don't believe in this one) put cutscene_madman.CAction in NecroVisioN\Data\levels\Level_03_The_Hill\CAction test4: put an empty (0 kb) file in NecroVisioN\Data\lscripts and name it Loader.lua. If the game does NOT crash at startup, tests 2&3 are voided and the files should be placed under the other necrovision directory. What is the size of your levels.pak? Mine is 7 646 505 bytes (and a bit more "on disk"). Sorry to drown you under a flurry of tests, but I cannot reproduce your bug on my computer.Attachment 1786 Last edited by Gniarf; 01-10-2010 at 09:20 AM. Reason: removed an useless attachement |
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