![]() |
|
|||||||
| IL-2 Sturmovik The famous combat flight simulator. |
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
|||
|
|||
|
Another thing I noticed in that vid is that the pilot doesn't press down, or lift up in the seat during turns in WoP and the aircraft moves alot more like on rails when it should shudder and slip out more, especially in the high g turns. Gorgeous looking game that WoP but they'll have to patch it up further before I pull the trigger.
Last edited by kimosabi; 01-02-2010 at 10:39 PM. |
|
#2
|
|||
|
|||
|
|
|
#3
|
|||
|
|||
|
Nice vid.
|
|
#4
|
|||
|
|||
|
That's what I'm talking about. See what it took for that first 109 to burst in flames?
I have to say, movies do look awesome in this sim, because it already has all the movie effects most movie-makers use to give their productions a more dramatic look. The music, even if not exactly realistic, gives an amazing atmosphere to the whole thing. It's no simulator, but when you're just looking for some action and everything, it's great. |
|
#5
|
|||
|
|||
|
Quote:
sure they will also tweak the damage model more. looking at some gun camera footage some of the planes get taken out very quick give it time imo . Last edited by diveplane; 01-03-2010 at 02:54 PM. |
|
#6
|
|||
|
|||
|
But there you can observe some very specific damage, for example, the FW-190 that blew up were hit in the wings, probably where the cannon shells were. In WoP it seems that every hit ignites the planes.
But you're right, I'll give it time... Maybe I'm wrong, maybe not. Ah, whatever, Storm of War will do the trick for me |
|
#7
|
|||
|
|||
|
S!
Desode..true As of WoP and IL2. WoP is based on IL2 engine if I am not mistaken, but seems it has been heavily modified. What IL2 engine could take from WoP, making IL2 totally new game would be in my opinion the following: 1) Lighting. Self shadows and lighting in general is improved over IL2. 2) Sound engine. No more cracks, pops or planes heard miles away etc. 3) Code how big cities are handled! Look at demo and Berlin mission, not a single stutter or slowdown even with a lot of action. Seems that WoP let's the GPU do the work instead of CPU. 4) Plane models smoothened out, more detail. He111 for example, compare to IL2 and you know what I mean Those are some pointers. In general it seems WoP is using newer OpenGL than IL2(has v1.1 I think) and has better performance even under heavy action. So combine the code improvements to IL2 with all the new content and huh, we have a colossal game still..after 10 years of existence! Maybe we should hijack Gaijin guys and persuade them to improve IL2 RoF also shows how IL2 engine can be improved and updated. If IL2 would get a treatment like that it would keep a lot of people with not so HiTech computers very happy |
|
#8
|
|||
|
|||
|
Yeah I'm a little nervous about SOW and what I'm going to be able to get with it on my PC. I just built this PC a couple of months ago and I don't plan on building another one for a couple of years. I haven't overclocked anything yet so we'll just see when SOW finally gets here. I will be Bummed if I can't run it at pretty high settings.
I'm running ROF at all Max settings so I'm keeping my fingers crossed with Dreams of SOW. Processor: AMD Phenom II X4 940 Black edition 3.00ghz Ram 4 GB Mobo: ASUS M3N72-D Nividia 750a sli Graphic card : GIGABYTE GV-N26SO-896I GeForce GTX 260 Super Overclock 896MB 448-bit GDDR3 Core Clock 680MHz Shader Clock 1500MHz Memory Clock 2500MHz OS :Windows 7 Ultimate 64bit |
![]() |
| Thread Tools | |
| Display Modes | |
|
|