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King's Bounty: Armored Princess Sequel to the critically acclaimed King’s Bounty: The Legend. |
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#1
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1) Well, since the King wants to marry her, she must find a suitable husband. In this case why not make a third game in which you need to deal with a few contenders for the hand of the princess?
2) A few new classes will be nice and will add replayability. Classes can be reworked to suit each race (many different contestants for the princess' hand) - humans, elves, dwarves, orcs, undead, dragons, demons - everything goes. Wanna be the vampire husband of amelie? Wanna give your dragon heart to her (we saw that in KBTL)? Wanna be the demon incubus who will possess her till the end of her days? A lot of things can do well here, and all of the contenders will be unique - Human Champion, Noble Elven Ranger, Demon Incubus (like Agvares, he is an incubus), Undead Vampire, Orcish Chieftain, Rich Dwarven Foreman, Young Dragon, ready to commit to someone. Although I would feel sorry for poor amelie if she gets a stinky hairy drunkard dwarf for husband... At least the kingdom treasury will be full all of the time ![]()
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#2
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I don't think multi-player is appropriate or requirement for a game like this - I like the new tweaks in this game (mechanical changes) but I greatly prefer to cohesiveness of the first game as well as the maps. I'm a bit mixed about rage vs dragon but I think I prefer rage. Also resurrection could use a bit of tweaking relative to time back.
Having made those comments I would like to see a new game that has more puzzles and larger maps (similar to the first game). I would like tweaks to mark 'future' requests that might be broken if you go some place too soon (like kill an aggressive hero). I think having too many widgest dilutes the impact of some aspects of the game and while this game probably did not go overboard it was pretty close; so if new features (spells, skills) are added to the next version then perhaps some of the older ones should be removed to prevent dilution. Anyways these are some vague reflections of what I would hope from a third game without too many specifics. Oh and it would be nice if they could sequeeze in an editor and space ranger 3 with the package ![]() |
#3
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- Much more initial army customization. We should be able to choose if we want to start with Undead, Demon, Dwarf, etc.
- Less reliance on Paladins and Inquisitors for doing all the reviving. There should be more spells, skills, and talents that can help with reviving everything efficiently for all classes. That, or make it less annoying to constantly go back and restock units. I also recall someone stated the idea of being able to carry a much larger army and being able to pick which units to fight with prior to the battle (such as during tactics phase). - Better map that keeps tracks of quest locations. It's often annoying to wander around trying to remember where to finish the quest. I believe WoW has really improved in this regard. - Better Inventory interface. The current one requires too much scrolling, is poorly organized, and is cumbersome to use. - Less reliance on only text to progress the story. Some more pictures and audio dialogue would help so much in making things more interesting. - More content obviously! Units, spells, etc. - Some extra modes besides just the main campaign. Like challenges, mini campaigns, mini games, etc. |
#4
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We can think about a plot as well. Looking at the posts (including parts of my own), we seem to be stuck in the wishing well
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#5
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The devs can take a page out of Titan Quest and improve it by adding spoken dialogue, items that can be combined to form one super item that grants something extra to the hero, as for plot why not go back to ancient Greece and the hero can help the many Greek gods defeat the titans and their armies... something different.
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#6
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You guys either have no imagination or just plain don't wan't another KB game made!
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#7
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I would like for them to focus on moddability, map generators and such in the next iteration. That way they can make Kings Bounty: The Grandarian War as a full price game, and then some great addons with new campaigns and such for just a few bucks each. And the modding community can make new stuff as well. Everyone wins.
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