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| Tactics discussions and solutions All you need to win the battle. |
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#1
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Thanks for all the advice. As soon as I found a call of colossus scroll that gave me 2 black dragons the game got a lot easier. I cleared out Verona and most of Montaro now. Found the navi chart to Shaterra unguarded in the mines under Montaro so I went there and picked up everything.
The problem initially for me was that I didn’t have any offensive spells and no resurrection. I had to rely solely on spells like haste/slow/trap/stone skin and with the low mage leadership that makes it hard as nails at times. At Shaterra I got Fire rain, Icy Snake, Death Star, Resurrection and red+black dragons. The game just got a lot more fun My army now is: 3 Black dragons, 3 red dragons, 5 Giants, 7 Trolls and my last spot is either Shamans, Paladins or Cyclops. I haven’t used inqs since level 10 or so and paladins rarely fit into my setup right now. I know that 5 levels from now this is not a viable setup as I sometimes lose a level 5 unit and have to reload. But I stacked defense so far as those are the items I seem to be getting. Up to 21 defense and 20 intellect (And I’m trying to stack intellect) Its not a revolutionary play style, but it certainly isn’t the one I had planned for. Initially I wanted to do the human morale army thing with Knight, pally, Inqs, Royal Griffin and Perhaps Arch mages, but we will see. I personally hate the fact that paladins move so slowly, but it makes them awesome for support. Now I just send in my red and black dragons while I put a rain of fire on top of my black or red dragons. (Whichever dragon the hostile mobs gather around) And follow it up with some lightening love from my pet dragon. This added with the giants stomp ability makes for some fast wins. Having a blast right now, but as soon as they are able to kill my black dragons the first turn I'll be in trouble with this lineup |
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#2
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#3
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That would indeed make the human comp more viable
Perhaps I should look into maxing defense on this mage for the level 5 tanking that I enjoye so much right now. How hard is it once you reach levels 35-50? Do you think that I have to pick up int for spell pain and go for a more "normal" setup? |
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#4
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I get the idea that Intellect is much more important than Attack and Defense (for a Mage, I mean). Of course you need Attack and Defense to be on par with enemy heroes, but I had 25 Attack, 25 Defense and 50 Intellect at the end of my Impossible Mage game and that worked fine. So I would probably persevere with your current strategy for a while, but try to boost Intellect any way possible. If it gets too hard to keep them all alive, use Inquisitors. If that's too hard, you can play the 'vanilla' way - Paladins to resurrect level 1-4 units. |
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#5
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Level 5's are perfectly viable, due to Turn back Time spell. Since you can resurrect an infinite number of level 5's, so long as they all die in the appropriate turn order, it makes them very efficient tanks, especially fast moving ones like red dragons or Ogres. Frankly I spent the majority of my impossible, no kite paladin game using 3 or 4 (occasionally 5!) stacks of level 5 units. They just don't DIE very often, and target on the first turn can often make for an effective TBT on the second turn.
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#6
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I didnt see timeback spell in my whole game? (warr impossible)
I wasnt going for no losses in any case so no biggie, but would of been nice! Btw hi Chase |
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#7
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I'm at level 13 and has just 2 dmg spell on my hand is Flame Arrow and Poison Skull. And my army has only 1 troops - Bone Dragon (1) (Init 7, Action Point 7).
At the beginning of the battle, cast Flame Arrow or Poison Skull to the highest HP enemy troop, then let my Bone Dragon wait - make sure it has highest init also. Then after enemy move, Bone Dragon fly to near the enemy troops, using ability Poison Cloud to dmg all nearby enemy. Then the next turn, move my Bone Dragon to a cell that can not be attacked by any troops and wait for Poison Cloud reload. Repeat this until defeat all enemy troops. Each battle take much time than usual (about 50 - 70 turn) but I win for sure without loss. If combat with a enemy heroes, make sure that hero doesn't use any dmg spell like Flame Arrow or Ice Snake...etc. I travel to all reachable islands and pick anything like gold + spell scroll + treasures ... without fight with any enemy. After that, begin fight with the weakest enemy and go on to win the game. |
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#8
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I am also trying mage impossible now and it works fine so far, i have already been at montero shattera and the demoen world at lvl 15.
I am using Beholders+Evil beholders + Red dragons as a tank with order 3/dis 2. ATM 1 mana heals full the dragon so if there are at most one stack of archers i can beat impossible stacks for now. The Two beholder stacks are very important as they can disable and kill the low level units while the dragon tanks the high one. For the last two spots i either use paladins (agains heroes as i do not have resurrect) demonologists (summoned demons creates a lots of rage) or assasisn (because they are cool I have 20 int ATM and trap 3 medal + trap arctifact. My traps do about 1k damage. Is this increases only by the Int or character LvL or if i upgrade to dis 3? I like the Avanger Shield spell a lot, is is currectly doing a bit less than 1k damage, but 6 times. It also seems to trigger the Medal achievement 6 times, but i am not sure about this - i will check. I really fear that on high level mage will be significantly harder than the warror. To the OP: I think AP is easyer for No losses than KB:TL was. |
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#9
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Spells damage are always the same. Level1 base damage, level 2 damage x2, level 3 damage x3
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#10
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Yeap but int obviously adds more dmg, and also to poison, burning and traps afaik.
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