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Tactics discussions and solutions All you need to win the battle.

 
 
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  #18  
Old 12-22-2009, 01:48 PM
Amidamaru86 Amidamaru86 is offline
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Quote:
Originally Posted by Zechnophobe View Post
A fairly normal army in Shaterra is very likely to swap your inquisitors into the front lines. Even if not, Achdemons will dominate them, and will teleport accross the map to do so. You also seem to think that your stack of Royal Griffons is doing enough damage to the opposing 'invincible' army to actually kill it before you run out of mana/rage... not necessarily true. What if one main stack is a horde of Royal Snakes?

Anyhow, for 'no loss' games you have three different strategies you need to be ready to do:

1) Resurrection Plan (a way to get all units you lost back at end of combat with a weak enemy left over).
2) A Damage Plan. (A way to kill the enemy force, or get them into position for step 1.)
3) A Survival Plan. (A way to make sure you are still alive while doing step 2, so you survive to step 1.
Zech this is where you calibrate, so lets say a demoness will cast teleport on your inquisitors, cast magic shackeles on them before they have a chance (mass shackes are great when the enemy army consists of demoness and imps), main enemy damager does too much damage to your tank - place a trap between your Tank and Royal Griffin or slow him as much as you can, or add an archmage to your army and shield the tank, or other example - enemy assasin's - put a trap behind your tank. The plus side of this that your tank is getting most of the damage while ranged units do the damage, even if he dies - he can be ressurected later.
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