Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Birds of Prey

IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 12-18-2009, 01:05 AM
BeaverCompany01 BeaverCompany01 is offline
Approved Member
 
Join Date: Aug 2009
Location: BC Canada
Posts: 67
Default

If you guys are playing Ranked then that might explain it. I have been hosting player rooms.

I probably wont be back on till Sat. now...... xmas stuff.
  #2  
Old 12-18-2009, 03:11 AM
Panzergranate Panzergranate is offline
Approved Member
 
Join Date: Sep 2009
Posts: 167
Default

At the moment I fly in the larger arcade and realistic games.

The problems with the current simulator modes are:

Players cannot use authentic aerobatics to evade and attack.... unless they want their planes to freak out, spin and crash. (Which is basically what most people do).

Players using X-Box controllers are unable to look around very well so folks with joysticks have a huge advantage over their "blinkered" non-joystick players.

Certain aircraft do not have authentic performance or maneuverability.

Lack of cockpit views makes sideways relative side views of targets a problem.

Basically, where I'm one of the top aces on arcade and realistic, having evasive maneuvers honed to an artform, in simulator I have the choice between attempting to pull a classic aerobatic evade and having the aircraft crash or just do barrel rolls / turn in circles, which are the only two things that are possible in simulator mode.

I also have the choice of viewing my attacker but loosing the use of my rudder to do so, or flying blinkered and guessing how my assailant is doing keeping up.

The D-pad look back only gives a limited fixed view behind, so if the assainlant goe out of frame then there's a problem.

It is interesting that folks who are good in arcade and realistic suck in simulator and vice versa.

I've noticed that simulator players find it hard to cope with the complex aerobatics of well timed twists and turns of arcade mode, though realistic tends to have players pull rather looser and shakeir versions of the precision aerobatics in arcade mode.

I do play simulator mode when I'm bored and there is no arcade or realistic games going. I might even manage to shoot someone down before I'm shot down myself.... if I'm lucky.

I'll either fly an Fw-190 A5 because I find the quick response good for instant freak out recovery, plus the Mg.151 cannons sound cool, or I'll endure the total lack of armour, firepower and structural integrety of Soviet fighters as a trade off for more flight stability.

I kind of predict that the Fw-190 will be the fighter of choice, once the patch arrives. A few of us do well already, in all the modes, with the Fw-190, having already figured how to exploit what advantages it has.
  #3  
Old 12-18-2009, 11:29 AM
Ancient Seraph Ancient Seraph is offline
Approved Member
 
Join Date: Sep 2009
Location: Dutchman in Spain
Posts: 788
Default

The biggest problem I have with Arcade is that planes can be flying at Mach 2 or 80 kts, and you don't know which until you're close, and then it might be too late.
  #4  
Old 12-18-2009, 11:42 AM
Riceball Riceball is offline
Approved Member
 
Join Date: Jun 2009
Location: Iowa City, IA. USA
Posts: 306
Default

Ha! They are a tad bit overpowered on arcade and the target info is way too small and hard too see.
  #5  
Old 12-18-2009, 01:23 PM
FOZ_1983 FOZ_1983 is offline
Approved Member
 
Join Date: Aug 2009
Location: Blackpool, England
Posts: 1,997
Default

The biggest prob i have with arcade mode is - it sucks!! its not even a flying game or a game of skill in arcade, its a case of whoever can shoot the other guy first! no disrespect to those who fly and enjoy arcade - each to their own.


Sime is where the real challenge lies, you have to get things perfect or you will fail. You try a complicated aerobatic manouvre and screw it up then its because you did something wrong, not enough speed, to much speed. It all matters in sim mode where as arcade anything is possible.

The patch will be here sometime in julember so between now and then... best just playing with friends.
  #6  
Old 12-18-2009, 01:32 PM
phlux phlux is offline
Approved Member
 
Join Date: Sep 2009
Posts: 108
Default

Quote:
Originally Posted by FOZ_1983 View Post
The patch will be here sometime in julember...
2nd favorite quote on this forum evar!!

Second only to "When in the He-111 did this happen?"
  #7  
Old 12-18-2009, 05:29 PM
Robotic Pope's Avatar
Robotic Pope Robotic Pope is offline
Approved Member
 
Join Date: Aug 2009
Location: Hertfordshire,England,UK
Posts: 1,520
Default

Quote:
Originally Posted by FOZ_1983 View Post
The biggest prob i have with arcade mode is - it sucks!! its not even a flying game or a game of skill in arcade, its a case of whoever can shoot the other guy first! no disrespect to those who fly and enjoy arcade - each to their own.


Sime is where the real challenge lies, you have to get things perfect or you will fail. You try a complicated aerobatic manouvre and screw it up then its because you did something wrong, not enough speed, to much speed. It all matters in sim mode where as arcade anything is possible.

The patch will be here sometime in julember so between now and then... best just playing with friends.
I agree FOZ, arcade sucks,it just isn't WWII combat. But there still must be skill involved in Shooting down planes in arcade because what Panzer said about Sim players struggling in arcade dogfights is true.

I admit it I'm totally lost in Arcade, planes flying supersonic 20G turns left right and center. I don't know which to go for and by the time Ive chosen my target, ive already become someone elses. The times ive got a chance to shoot at someone my timing is well off thanks to the "Fast forward Physics".

It takes a lot of skill to play arcade, but it isnt flying skill. Its more like the skill needed to be good at a fast paced first person shooter like the Unreal series of games. Its all about lightning reaction with no plan, no setup, every mananouver can be done instantly.

Sim (and to a lesser extent, realistic) is the complete opposite and needs a different type of skill. You need to know your plane, think about your movement and plan your attack before you make it and manage you energy.

Panzer, I can pull any aerobatic manouver I want in Sim just aswell as Arcade,
its just you have to build up to it. (In WWII air shows you don't see the planes stringing stunts together in a huge combo like you see in arcade because they can't do it.)
__________________


XBL GT: - Robotic Pope
HyperLobby CS: - Robot_Pope
  #8  
Old 12-18-2009, 05:46 PM
stealth finger stealth finger is offline
Approved Member
 
Join Date: Nov 2009
Posts: 339
Default

Quote:
Originally Posted by Robotic Pope View Post

It takes a lot of skill to play arcade, but it isnt flying skill. Its more like the skill needed to be good at a fast paced first person shooter like the Unreal series of games. Its all about lightning reaction with no plan, no setup, every mananouver can be done instantly.

Sim (and to a lesser extent, realistic) is the complete opposite and needs a different type of skill. You need to know your plane, think about your movement and plan your attack before you make it and manage you energy.
qft

i wish there was a mode that was sim settings but with target lock and radar. Kinda like realistic with no hud but with the full flight experience. I'd even take it without the radar. The only that i dont like about sim is how hard it is to find targets, identify them then track them. I mean i completly understand why sim is like it is but still, actually forget the radar. Sim + target lock = win (4me
  #9  
Old 12-18-2009, 08:06 PM
AutomaticAddict's Avatar
AutomaticAddict AutomaticAddict is offline
Approved Member
 
Join Date: Oct 2009
Location: paradise
Posts: 42
Thumbs down

Here is something I found, yesterday I bought the Saitek Av8r for the xbox. After playing with it for a few hours, I ended up with carpal tunnel syndrome. The thing has only 4 buttons on the stick, and twisting the stick for rudder while pulling back in a high G turn and all the while keeping an eye on ur target or using the gunner camera with the hat switch is very hard to do. The rest of the functions such as zoom and the map are on the base of the unit, and trying to keep the whole thing from rocking all over your knees where you have to hold it with your other hand sucks. No force feedback and the noticeable deadzone also sucks, and I can safely say that clicking in the controller to look is now not such a bother, even if you loose your rudder to do it. The ergonomics of the dpad are its saving grace, and not to mention it has more buttons. Plus, I have never had any cramps from using the pad and the force feedback with the precise control you have make me play way better. I cant wait for the customizable button mapping the patch will bring. A shameful fact, with the stick it took me 30 mins to down five Po-2's in a Spitfire...Needless to say I am returning it soon.
__________________

Last edited by AutomaticAddict; 12-18-2009 at 08:51 PM.
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:18 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.