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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 12-11-2009, 06:28 AM
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ZaltysZ ZaltysZ is offline
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Pixel count alone can't be measurement of how hard it would be to see 2x2 dot. Display dot pitch must be taken into account too to be fair. High resolution large screen isn't the same as high resolution small screen - it is way harder to notice dots on the later, due to smaller pixels, despite the same pixel count.
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Old 12-11-2009, 09:03 AM
MD_Wild_Weasel MD_Wild_Weasel is offline
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I think you'll find gentlemen that regarding arcade settings usually not usually used for training ,but more for fun. For example with the Wonder woman cockpit high deflection shots are no longer a guessing game and evasion from attack aircraft is unlikely. There action is quicker. On the flip side full real is tottally the opposite. BUT more rewarding. Basically it depends on the pilot. I do not believe its a training tool of any kind. Especially as il2 is not just about having good gunnery. As far as seeing how other pilots go about getting kills with an extra veiw. Learn yourself. Most good pilots are the ones able to pick up a book and read basic tactics. There are plenty out there. There should be no short cuts in il2 . Thats what made it such a great game, the fact that it takes dedication to even come close to mastering.
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Old 12-11-2009, 12:52 PM
Insuber Insuber is offline
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I believe that the greatness and popularity of Il2 is not due to the difficulty of the FR settings, but to the "scalability" of the difficulty degree, allowing either beginners, or people who cannot dedicate more thant a couple of hours per week, to have a lot of fun with no-cockpit view and simplified handling.

Then, after one's retirement, there will be enough time to learn and enjoy FR and la ot of other stuff.

Bye,
Insuber
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Old 12-11-2009, 06:16 PM
airmalik airmalik is offline
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um... where's my Friday fix?
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  #5  
Old 12-11-2009, 06:29 PM
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philip.ed philip.ed is offline
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Quote:
Originally Posted by airmalik View Post
um... where's my Friday fix?
Hahah beat me to it
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Old 12-11-2009, 07:03 PM
Mr.Fox Mr.Fox is offline
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Quote:
Originally Posted by philip.ed View Post
Hahah beat me to it
Ditto
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Old 12-11-2009, 10:32 PM
Eldur Eldur is offline
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We need our drugs
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  #8  
Old 12-12-2009, 12:43 AM
jermin jermin is offline
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Quote:
Originally Posted by Insuber View Post
I believe that the greatness and popularity of Il2 is not due to the difficulty of the FR settings, but to the "scalability" of the difficulty degree, allowing either beginners, or people who cannot dedicate more thant a couple of hours per week, to have a lot of fun with no-cockpit view and simplified handling.

Then, after one's retirement, there will be enough time to learn and enjoy FR and la ot of other stuff.

Bye,
Insuber
But it seems that nowadays most of the players playing on Hyperlobby are beginners. Some begginers tend to play in the arcade server forever just because they cannot live without wonder woman view or external view. And I'm seeing many players playing in arcade servers at least 4 hours per day!
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Old 12-12-2009, 01:09 AM
nearmiss nearmiss is offline
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I haven't been online for quite awhile.

What you are saying reminds me of the MSFT ZONE maturity process.

When it got to where all the neophytes and kiddies start popping on for hours at a time it turned into a joke. The zone didn't survive long after that.

Arcade play is definitely an indicator of a younger Xbox type players.
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Old 12-12-2009, 01:12 AM
Ernst Ernst is offline
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Quote:
Originally Posted by jermin View Post
But it seems that nowadays most of the players playing on Hyperlobby are beginners. Some begginers tend to play in the arcade server forever just because they cannot live without wonder woman view or external view. And I'm seeing many players playing in arcade servers at least 4 hours per day!
Play in arcade servers has 3 utilities: Training dogfight manouvering, gunnery to keep your habilities well fit for critical situations in aw, adw and FS (in this servers we avoid dogs at maximun) and satisfy your ego killing noobies
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