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| Tactics discussions and solutions All you need to win the battle. |
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#1
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Great going Zhuangzi. For tips on kiting the Verona map on Scarlet : http://forum.1cpublishing.eu/showthr...788#post121788
What's your rage pool like? For those early tough battles, spam pet dragon eggs! They're a godsend for low leadership Mages. |
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#2
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Thanks guys, but I managed to win that fight now anyway and luckily it was the Verona map after all. I had to be aware of which direction units would be facing (to keep their backs 'closed' so to speak) and soaked up the damage with the Trolls and the 1 Emerald Dragon. Currently I have a rage pool of 12
But when I got to Verona I saw 3 more Trolls at the first shop on the pier. |
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#3
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A lot of sneaking in Verona and Montero has me up to 4600 leadership at level 14, which seems pretty good for a Mage. I have the ridiculous stats of 3 Attack, 5 Defense and 26 Intellect! Just got Distortion 3, and already have Destroyer 1 and Higher Magic 1.
Team consists of: 4 Trolls 21 Paladins 21 Archmages 70 Royal Snakes 46 Inquisitors This seems to me to be close to the perfect team at the moment. I found Target early so I can use it on the Trolls (and at night especially this tactic is nearly unstoppable with their regeneration). The Snakes are for striking, Paladins for support resurrection, Archmages for Magic Shield/attack and Inquisitors mainly to generate rage for Mana Accelerator. I am especially pleased to have Trap up to 1200-1800 damage, which at this early stage ought to do a lot of killing on Rusty Anchor (which I haven't touched yet). I've got the elf follower already and two of those dresses that can upgrade to Magess' dresses (not strong enough yet though) so I can see me having an Intellect of well over 30 by mid game and maybe closer to 40. |
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#4
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yes, trap medal is something very important for a mage if you need something to stop enemy units, later in the game it helps you against the cerberi/brontor special run attack
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#5
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Well, it has been quite difficult through to about 130 fights. The period between about 60-140 fights seemed to be the hardest in my Warrior game, and it's even more so here as a Mage. But I can see that soon the game will be a lot easier and by level 40 the Mage will probably be stronger overall.
Two Dresses of the Magess' really helped to boost Intellect and leadership, and so now I am up to about 10,000 leadership at level 27. I have the Dead Skull down to 12% and Intellect already at 38, so I think about 45 or even 50 will be the final Intellect. With Higher Magic and Destroyer, I think I am going to kick ass toward the end of the game. I also finally got my Trapper 3 medal, so that's really useful. 4000 damage per Trap. What I really need now is to kill the paladin with the Inquisitor's Sword as I have the other two items for the set. This will have a double whammy effect - the Inquisitor Sword allows for 20% more Inquisitors and Paladins, and the set gives +3 morale to all humans! So I have waved goodbye to my beloved Royal Snakes in favour of Giants at the moment, but eventually I will go for Horsemen instead. |
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#6
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Just had the longest and in the end most successful and satisfying fight I can remember in all my KB playing. I had just ticked over to level 40 but Elenhel didn't challenge me straight away (he must have a chance to challenge after every subsequent fight?). So I fought Demenion's castle for the stone and THEN Elenhel attacked. I was starting the fight with about 20 mana
I had heard that Elenhel loves to spam level 3 Geyser but at first he seemed to be using Call of Nature instead, which is a terrible choice for 40 mana and gives something like 150 Red Snakes or something. But Elenhel did start using Geyser after a while and I took a great deal of damage from his units. The Inquisitors especially took a hammering and at one stage I was down to 11 of them! I really should have used Target more. Anyway, I just about managed to keep the Inquisitors alive, and I was down to about 20 Horsemen and maybe 40 Knights. I could win the fight, but with no losses? So I left one Necromancer alive and started the arduous task of trying to regenerate health/mana/rage. I started off by Phantoming level 1 Inquisitors (15 mana) as I planned on regenerating my mana/rage that way (I have 25 for 25 Mana Accelerator). After a while I realised that this wasn't going to work, at least not for hundreds of turns. I was about to give up when I thought about Magic Spring again. But how could I make it effective without using Target? Then I had a revelation. The 1 Necromancer does an area attack for maybe 5 damage per hex, so if I clustered my units together and cast Magic Spring on the middle stack, the Necromancer would always hit it! By trial and error I discovered that level 2 Magic Spring was the most effective - costing 7 mana, it generates 15 mana over three turns. So I was gaining 8 mana every 3 turns, which meant that over time I could generate enough to Phantom Paladin my troops back to full health. Took 111 turns in total. Screenshots attached. |
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#7
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Good work
__________________
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