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IL-2 Sturmovik The famous combat flight simulator.

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Old 12-05-2009, 09:07 AM
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Robo. Robo. is offline
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Originally Posted by Zorin View Post
Let me add as a final note: I highly appreciate your work, the insight you want to give us and I usually am the last person not to follow given rules, but I need to see at least a tiny bit of good reason in it. This is sadly, and I'm being honest, not the case here.
Zorin, thank you for investing your time and trying it out and the comparsion shown is also very much appreciated.

The reason you're asking for is very simple: it makes no sense to waste such a huge amount of polygons (and therefore PC's resources) on details like bombs etc.

The bomb is just a bomb that hangs and then it flies down as you drop it, there is not much time to examine how beautiful the fuse is nor to read the stuff written in army stencil font around it. This is not the improvement we need, mate.

The technical specifications were not set by DT, they exist from the day 1 and the've been raised according to modern PC's specs since. These are very reasonable. Unfortunately, your work is a still massive overkill and it's not acceptable at all - especially for a low priority models.

Thanks very much for trying anyway, I am sorry that you're not willing to revise your otherwise great work in order to be (perhaps) included in an official release. But I completely understand that modelling within specs is very demanding task and requires a really skilled modeller.

Last edited by Robo.; 12-05-2009 at 09:14 AM.
  #2  
Old 12-05-2009, 11:05 AM
Zorin Zorin is offline
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But I completely understand that modelling within specs is very demanding task and requires a really skilled modeller.
Could you stop this offensive nonsense!

I can easily stay within the limits, but as you can see in the comp, there is no point in it.

Besides, ordnances should never be low priority, it is like designing a beautiful car and putting wooden wheels from an old carriage on them. The game environment needs to be coherent in quality.

You are also discrediting all the skin creators and movie makers out there, by saying this game is not about the visual quality. Really, you lot need to change you tone and rethink how you approach US as target audience.

No one in his right mind would insult someone who spent ages on researching and building stuff for your game and offering it FOR FREE like you did by constantly questioning his abilities. At least in my profession, which is all about design and customer care, this would get you fired and not in a deciders position.

Think about it, you lot have been very fortunate to be in the position you are in now, perhaps owning up to it is in order...

Last edited by Zorin; 12-05-2009 at 11:07 AM.
  #3  
Old 12-05-2009, 12:05 PM
Bulgarian Bulgarian is offline
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Originally Posted by Zorin View Post
Could you stop this offensive nonsense!
"Offensive nonsense"?

Zorin,Robo is nice with you.Noone here is talking to you in offensive manner.Actually it's only you who is posting the offensive content here.
Stop acting pessimistically.

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Originally Posted by Zorin View Post
The game environment needs to be coherent in quality.
IL-2 already is.
But since you're introduced so well to the 3D modeling,you must make the difference between Game Industry/Developing and CGI Industry/Developing!
The thing we're doing here,is Game Industry and Developing.You follow the technical specs,or leave.Simple as that.
It's a rule that is set by the game engine itself,and it's capabilities.We can't do anything about it.

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Originally Posted by Zorin View Post
it is like designing a beautiful car and putting wooden wheels from an old carriage on them.
Ferrari are building a sport car using this method,but what's the connection between this and the topic here?

Last edited by Bulgarian; 12-05-2009 at 12:10 PM.
  #4  
Old 12-05-2009, 12:31 PM
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Robo. Robo. is offline
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Could you stop this offensive nonsense!
Excuse me please, but what do you mean?

I believe I approached you in a very polite manner, I complimented your work and expressed my pity that you're not willing to revise it in order to be used in an official patch. I also answered your question and named you a reason why the models need to be done in certain way. If there is anything else you saw in my previous post, you happened to add it yourself (and I am quite wondering why...)

If it's the quoted sentence that made you feel offended, I assure you I was not referring to you personally. It is indeed a simple fact that it requires great skill to do a good low-poly 3D model and stay within limited specs perserving great looks. Wouldn't you agree with that?

You probably feel insulted by what I wrote because you found yourself in that rather innocent remark of mine, but I did not mean to insult you and I really had no intention to argue with you about anything.

I would also like to remind you that I am what you call 'skin creator' and I assure you that exactly the visual appearance of the game is my only area of working within DT.

I do not wish comment anything you wrote in anger in this thread because it would not lead anywhere, I'd just like to repeat that simple question:

Would you mind trying to reduce the amount of polygons of your bomb models as per specs given, so the Daidalos Team can include them in the next patch, please?
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