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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 12-04-2009, 01:36 PM
Jg2001_Rasputin Jg2001_Rasputin is offline
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Hm... I think the Luftwaffe Pilot uniform is a little bit too bright



Shouldnt it be more like this:


or am I wrong?
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  #2  
Old 12-04-2009, 01:36 PM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by Jg2001_Rasputin View Post
Hm... I think the Luftwaffe Pilot uniform is a little bit too bright



Shouldnt it be more like this:


or am I wrong?
In engine it will looks OK.
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  #3  
Old 12-04-2009, 01:39 PM
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=KAG=Bersrk =KAG=Bersrk is offline
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THX Oleg.
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  #4  
Old 12-04-2009, 04:50 PM
bhunter2112 bhunter2112 is offline
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Oleg it looks great. One of my favorite moments for IL2 was straffing convoys and seeing the soldiers run off to the sides. I hope to see some life on the ships, AA fire, men scurrying about. Maybe lifeboats unloading a dying ship. Thank you for the great work!!
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  #5  
Old 12-04-2009, 06:36 PM
13th Hsqn Protos 13th Hsqn Protos is offline
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S~! Oleg

Hurricane tail boom is really needing a rework. Those Hurricane shots were definitely wip, so I would like to see shots further along before more comment.

Pilots starting to approach final. Keep up good work there. A 10-20% increase in pixel count wouldn't hurt for a more HD quality - but not critical.


Would like to know more about latest engine developments. What can you share?
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  #6  
Old 12-07-2009, 10:47 AM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by 13th Hsqn Protos View Post
S~! Oleg

Hurricane tail boom is really needing a rework. .
Everything threre is correct in tail boom - manufacture blueprints in use for internal construction, that define everything. Simply from this angle of view like on the first shot it looks more wide. Just small turn and it looks by other way (next shot)
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  #7  
Old 12-07-2009, 11:03 AM
David603 David603 is offline
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Quote:
Originally Posted by Oleg Maddox View Post
Everything threre is correct in tail boom - manufacture blueprints in use for internal construction, that define everything. Simply from this angle of view like on the first shot it looks more wide. Just small turn and it looks by other way (next shot)
The Hurricane model looks fantastic, and the Hurri has always been one of my favourite aircraft.

One question though, will there be versions of the Hurricane with the de Havilland propeller and the early two bladed prop as well as the Rotol version in the screenshots?
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  #8  
Old 12-07-2009, 11:24 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by David603 View Post
The Hurricane model looks fantastic, and the Hurri has always been one of my favourite aircraft.

One question though, will there be versions of the Hurricane with the de Havilland propeller and the early two bladed prop as well as the Rotol version in the screenshots?
We did these props. Will or not they in use we will see when the campaign engine will work properly.
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  #9  
Old 12-07-2009, 08:21 PM
13th Hsqn Protos 13th Hsqn Protos is offline
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Quote:
Originally Posted by Oleg Maddox View Post
Everything threre is correct in tail boom - manufacture blueprints in use for internal construction, that define everything. Simply from this angle of view like on the first shot it looks more wide. Just small turn and it looks by other way (next shot)

Shape is pretty good. I was talking about the texture. You need a bit more detail for the surface and ridges here.
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  #10  
Old 12-08-2009, 09:35 AM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by 13th Hsqn Protos View Post
Shape is pretty good. I was talking about the texture. You need a bit more detail for the surface and ridges here.
There is exactly so many details like on real aircraft.
If you mean more grater relief of details like doing others, then it is overdone there, comparing to reality. Who will think there about aerodynamics? Sometime I see so great overdone relief of details in that terms that I begin to visualize in mind will that plane be able to reach the declared value of speed in reality?
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