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| Units, artifacts and armor-bearers Discussion, questions and solutions about units, artifacts and armor-bearers. |
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#1
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I got scarface to follow me very early on in the game, and I've kept him ever since. I have no benefit from his innate skills, I just use him for the extra artifact slots. I have thought of swapping him for another follower, e.g. the paladin on the nameless island, but I didn't find his skills useful at that moment, so I stuck with the current guy.
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#2
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Well abut armor berarers: abilites they posses are interesting, but wifes had more interesting bonuses ... with mage of course you go for elenhel but if not its hard choice ... nothing veey special
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#3
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Wives had more interesting bonuses? +1 Morale to all dwarves. +1 Morale to all Elves. +1 Morale to all Demons. Oh yeah, that's interesting all right. The boy toys at least give you interesting upgrade option, as well as a few other tid bits here and there. The incubus impresses the women, and can lead them, the Moron can redeem himself to give you better access to hard to find (potentially) paladin units.
I think the Wives were pretty dull to be honest. I guess they could pop out children, though considering how worthless and random they were (Just like REAL kids! to an adventurer) I barely even count it. |
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#4
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I already said. Skills like upgrading are good. But their passive bonuses arent so good ...
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#5
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Quote:
Also, his ability to convert pirates to sea dogs was a HUGE money saver. I had a LEGION of sea dogs running around cutting things to pieces. |
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#6
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Anyone use Trigger?
I currently have Avgares who is the best isn't he? |
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#7
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Trigger is useful only when making ranger armies. Agvares in my opinion has the most flexible slots available.
He's also great if you're a fan of the girl power armies
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