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Tips and Hints Different solutions, tips and hints.

 
 
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Old 11-27-2009, 05:13 PM
BB Shockwave BB Shockwave is offline
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-Lasting Phantoms: Fun fact, that all units summoned by a Phantomed stack stay forever (or well, until killed). So, cast Phantoms on Royal Griffins, Demonologists, Demons, Necromancers, Thorns, Dryads, Druids to get cheap extra cannon fodder that even stays for longer then 3 rounds!

-Summoning Advancement: You can only summon new troops (with spells) next to your old ones. In order for them to go far ahead and take the damage instead of your real troops, move one of your units forward enough for the summoned units cast next to them to be able to reach the enemy on that turn!

-Blockade of Eggs: Hyterrant eggs, unlike the eggs layed by your dragon, have a HP multiplied by the number of birdies that have lain it! If you have a lot of Hyterrants, this HP can be a very high number. Thus, it is often advisable against strong armies or shooters, to not attack in the first round but instead lay an egg in front of enemy archers, or in the narrow space where it can hold off enemy ground units. If the egg stays intact by the second round's end, it will hatch and you'll have some new cannon fodder - that can also lay eggs again!

-Line them up attack the weakest spot! - When using creatures that can attack two spaces (dragons, gorguls) always try to go for enemies clustered next to each other, and - if there is a chance of retaliation - always attack the weakest enemy.

-Killing Spree: When using Gorguls and Gorguanas, you can use (with an 50% chance) battlefield objects like Vespiaries or Statues to take two turns in a round! With Gorguls this can be especially usefull in reaching the enemy ranks in one round. With Gorguanas, this lets you kill off a potential danger and then cast a spell on the enemy!

-Work in Tandem: Certain units work best when used together. Droid Guards and Droid Engineers - the latter resurrect the first. Miners and Foremen - both have talents that greatly increase the speed/initiative/attack/critical of the other! Gorguls/Gorguanas - the Gorguanas can activate the round attack skill of Gorguls without the need to loose 50% of those troops (fun fact: this counts as an attack by the Gorguanas - if the round attack kills a troop, they will act again with an 50% chance!).
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