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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 11-24-2009, 09:54 PM
whatnot whatnot is offline
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Quote:
Originally Posted by mark@1C View Post
I wonder why so many people focus attention on pilot itself,instead of the pilot's view.
In a Dogfight,I think it's more important to have a suitable view for observation than to look at our dummy body.
Too many things to pay attention to,enemy fighters,relative distance,instrument panel,and so on.
It's all about immersion mate.

One wouldn't need to model the pilot chair either, but it wouldn't look quite right. Having the pilot's arms and legs missing is in the same ballpark for me.
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  #2  
Old 11-25-2009, 12:47 AM
AdMan AdMan is offline
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Originally Posted by whatnot View Post
It's all about immersion mate.

One wouldn't need to model the pilot chair either, but it wouldn't look quite right. Having the pilot's arms and legs missing is in the same ballpark for me.
same ballpark!? not modeling the pilot seat would be a sin
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  #3  
Old 11-25-2009, 01:03 AM
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TheGrunch TheGrunch is offline
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I don't really care if there's toggleable legs, I just really wouldn't like to see mannequin-like arms floating about in a wooden manner in front of me all the time that would require different animations for each aircraft, which is quite a lot of time spent twiddling keyframes in 3dsmax for some poor guy, who could be doing something more exciting like playing with the particle system to make nice explosions.
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  #4  
Old 11-25-2009, 01:25 AM
Chivas Chivas is offline
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When I look down in the cockpit its to look at my gauges. I wouldn't even notice my body not being there, so there is no immersion loss as far as I'm concerned. But I'm not against a selectable option, although I think there are more important options to work on.
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  #5  
Old 11-25-2009, 01:28 AM
Romanator21 Romanator21 is offline
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I don't really care if there's toggleable legs, I just really wouldn't like to see mannequin-like arms floating about in a wooden manner in front of me all the time that would require different animations for each aircraft, which is quite a lot of time spent twiddling keyframes in 3dsmax for some poor guy, who could be doing something more exciting like playing with the particle system to make nice explosions.
Exactly. It's not that modeling the pilot is "easy". Although, trust me, it is not going to be easy. It's that it takes time from more important/valuable things that this sim should offer. Remember the scope of what Oleg and his team are trying to do right now. It's a basic backbone to which other things will eventually be added. Right now there is a timetable. Oleg needs this to be released no later than 2010. It's not possible to animate each and every different pilot for every plane to press buttons on the panel or move his body with your 6DOF set, or fight frantically to bail out, within this time frame. If he were to focus on this, much more important things would be forgotten, such as FM, DM, AI. This is what will make the sim last, in my opinion. If these elements are not top of the line, then SoW will end up in bargain bins within a year. The most important thing right now is this basic code to which our goodies will be added to later by Oleg and 3rd parties; if it's not done right this time in the first installment, the BoB, then it will doom the sim, and God knows I won't play IL-2 forever.

Last edited by Romanator21; 11-25-2009 at 07:25 PM.
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  #6  
Old 11-25-2009, 05:20 AM
Skoshi Tiger Skoshi Tiger is offline
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Of course there is the point of who's legs you'ld want to model. You would have to cater for the RAF, LW, Italians. Then when we get into different variations between summer and winter uniforms and god know what would happen in the tropical maps where we're flying in shorts! (Oleg! If you need a set of hairy white knobbly Knees to model I'm your man!)

Maybe this discussion should be moved to a wish-list tread so we're not taking the discussion away from the topic of the screenshots?
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  #7  
Old 11-25-2009, 02:03 PM
fireship4 fireship4 is offline
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I would want a pilot model, but I can wait until after release (or never) when it can be done right and not get in the way of other priorities.
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  #8  
Old 11-25-2009, 02:37 PM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by Romanator21 View Post
Exactly. It's not that modeling the pilot is "easy". Although, trust me, it is not going to be easy. It's that it takes time from more important/valuable things that this sim should offer. Remember the scope of what Oleg and his team are trying to do right now. It's a basic backbone to which other things will eventually be added. Right now there is a timetable. Oleg needs this to be released no later than 2010. It's not possible to animate each and every different pilot for every plane to press buttons on the panel or move his body with your 6DOF set, or fight frantically to bail out, within this time frame. If he were to focus on this, much more important things would be forgotten, such as FM, FM, AI. This is what will make the sim last, in my opinion. If these elements are not top of the line, then SoW will end up in bargain bins within a year. The most important thing right now is this basic code to which our goodies will be added to later by Oleg and 3rd parties; if it's not done right this time in the first installment, the BoB, then it will doom the sim, and God knows I won't play IL-2 forever.
Right explanation.
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  #9  
Old 11-25-2009, 03:03 PM
Oleg Maddox Oleg Maddox is offline
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I have a question for British side.

There are yellow color painted bombs. It is training bombs or not?
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  #10  
Old 11-25-2009, 03:07 PM
Oleg Maddox Oleg Maddox is offline
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I have another question. Now for Italian side
On some photos I see Italian fighters using in BoB with yellow nose. Was it for all Italian fighters or just for some part?
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