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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 11-24-2009, 03:51 PM
Red Dragon-DK Red Dragon-DK is offline
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Originally Posted by TheGrunch View Post
Because it's unrealistic to be able to use flaps in anything other than the up or down position in those aircraft.
Sorry have been away a few days. No dont belive its unrealistic. I think the pilot was able to do some ajust themself, not putting the flaps all down or up. Looking at old movie the are down, but not in landingpossions. So I belive the settings are all correct. You are just not able to do it, if you dont have the right controls. Buy them and you are allright.
  #2  
Old 11-24-2009, 04:23 PM
JG301_HaJa JG301_HaJa is offline
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regarding flaps I think (don't have my books at hand right now) that for planes like Hurricane and Spit it's only possible IRL to use Up or Down and a limited number of times since they were operated by pneumatics via the lever in the left top side of cockpit panel.

Other plane I can't remember right now.

Thus I don't have my flaps on a slider but on a button
  #3  
Old 11-24-2009, 10:41 PM
FAE_Cazador FAE_Cazador is offline
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Default Ju-88 bug: pilot killed when crash landing

I think there is an old bug in the Ju-88. When landing, if you do it too fast or your vertical downspeed is too big and you crash on the ground, main undercarriage breaks (normal), cockpit hits the ground (normal) and pilot gets inmediatly "Pilot Killed" (not normal !) . You can see from an external view that the plane is intact, excepting the broken undercarriage, but pilot is dead.

Is it a bug, ? or is it supposed to be due to the glass-cage configuration of the Ju-88's cockpit? In WWII many wounded planes belly-landed in emergency, crashing their undercarriage, in a big dust cloud, but the crew was able to survive, if they could avoid the airplane caught fire in the event.

Of course if the bombardier were still in his nacelle, below the cockpit, it would be smashed, in case of this crash-landing, but, I think, in real life he would leave this position before ! , like belly-gunners in B-24 or B-17 would do. But, here in IL-2, it is the poor pilot who always dies !

IL-2 has got now a big chance of solving this and other old bugs, thanks to your efforts. Many thanks to all Team, in advance.
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Last edited by FAE_Cazador; 11-25-2009 at 07:15 PM.
  #4  
Old 11-25-2009, 12:38 AM
jermin jermin is offline
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Any news about the next patch?
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  #5  
Old 11-25-2009, 12:43 AM
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TheGrunch TheGrunch is offline
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Quote:
Originally Posted by Red Dragon-DK View Post
Sorry have been away a few days. No dont belive its unrealistic. I think the pilot was able to do some ajust themself, not putting the flaps all down or up. Looking at old movie the are down, but not in landingpossions. So I belive the settings are all correct. You are just not able to do it, if you dont have the right controls. Buy them and you are allright.
Nope, sorry. The Spit only had two-position flaps, with setting of 0 and about 90 degrees. Why do you think the lever in the cockpit isn't more precise? It's only got two positions, down and up. They had to wedge blocks of wood in the Seafire flaps to get a ten or fifteen degree position for carrier takeoffs. I'm quite aware that it's possible to vary the flap position on an axis in the game, I've got an X45 with two rotaries on it so I could quite easily bind flaps to one of them, but I don't want to because I think it's unrealistic.

Last edited by TheGrunch; 11-25-2009 at 01:46 AM.
  #6  
Old 11-26-2009, 07:34 AM
Daiichidoku Daiichidoku is offline
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Originally Posted by TheGrunch View Post
They had to wedge blocks of wood in the Seafire flaps to get a ten or fifteen degree position for carrier takeoffs.
IIRC it was 8 degrees, but could indeed have been 10 or 15



it was not for Seafires, it was for Spitfires that were being flown off aircraft carriers to reinforce malta

they needed the flaps to cope with the take offs carrying the 90 gallon slipper tanks...that much tankage was required so the carrier and support vessels would not get too close to the danger around Malta
  #7  
Old 11-26-2009, 07:57 AM
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TheGrunch TheGrunch is offline
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Originally Posted by Daiichidoku View Post
...it was not for Seafires, it was for Spitfires that were being flown off aircraft carriers to reinforce malta
Even the Seafires only had two-position flaps up until very late on, IIRC. You're right, though, they did the same to fly them off HMS Eagle to Malta.
  #8  
Old 11-26-2009, 08:27 AM
Majo Majo is offline
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Salutes all!
I just would like to ask the team Daidalos if they feel any urgency in the work they are doing now.

Do you?

Things like the 6DoF and the "new ZUTI´s world" scenario possibilities among others are of a great importance.

From my point of view the community will evolve in three main species.
- MODs, just MOS, more MOD, MODs, MODS,... or Do you want me to pay for a Patch?
- No mods, what for MODS?, what is MODS?, MODS who... or How much?
- Double installation, the best of two worlds or please not too much?

My special interest is in this last group. Hopefully it would be dominant and more significant of all three.
But who is going to get first there?
Team Daidalos and its new official patch with the critical really big improvements or the “mega super uber hyper
unified MOD extra pack XUA24.0.5”?
Who is going to set up the new standard?
Who is going to get the big chunk?

And here is where I would like to introduce an economic term “the cost of quality” please do not mistake with
"the cost of poor quality".
As important as quality is, there is a point where to maintain or increase the inversion in quality is not economically
justified by the obtained results. Time is gold.

This of course would apply to many other things, some of them even within this forum.

Regards Majo.

Last edited by Majo; 11-26-2009 at 08:33 AM.
  #9  
Old 11-26-2009, 11:26 AM
mkubani mkubani is offline
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Users set up the standards based on their personal characteristics and preferences. Some prefer more quantity and less accuracy, other need just the opposite. You are one to choose, not us. If the IL-2 community respected the official developer of the sim, there would only 1 standard today - the closed official version 4.08 or 4.09. IL-2 was never intended as an open-architecture sim, no matter how many pro or con arguments there might be. The reality is different now, but please do not put us into the position to compete with the mods. It was never our intention.

Time is always an issue in everything but not because of your reason who gets "there" first.
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Last edited by mkubani; 11-26-2009 at 11:41 AM.
  #10  
Old 11-26-2009, 03:21 PM
David603 David603 is offline
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Quote:
Originally Posted by mkubani View Post
Users set up the standards based on their personal characteristics and preferences. Some prefer more quantity and less accuracy, other need just the opposite. You are one to choose, not us. If the IL-2 community respected the official developer of the sim, there would only 1 standard today - the closed official version 4.08 or 4.09. IL-2 was never intended as an open-architecture sim, no matter how many pro or con arguments there might be. The reality is different now, but please do not put us into the position to compete with the mods. It was never our intention.

Time is always an issue in everything but not because of your reason who gets "there" first.
I wouldn't nessesarily call modding Il2 disrespectful to Oleg, because everyone creating mods acknowledges that their work is merely building on what Oleg has already done.

Even Oleg himself has acknowledged that some of the Mods do thing he would have liked to do but did not have the time to do before Maddox Games discontinued support for Il2.
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