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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 11-18-2009, 11:08 PM
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robtek robtek is offline
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@necrobaron

you really live up to your nickname

No, really, who wants something like that? That's ghoulish.
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  #2  
Old 11-19-2009, 02:21 AM
airmalik airmalik is offline
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Quote:
Originally Posted by Necrobaron View Post
How about the possibility to collide with the body of a bailing enemy?
I've had my wing sawed off by a parachute in IL2 once.
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  #3  
Old 11-19-2009, 03:26 AM
Necrobaron Necrobaron is offline
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Originally Posted by airmalik View Post
I've had my wing sawed off by a parachute in IL2 once.
Yeah, I've had that happen a time or two.
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Last edited by Necrobaron; 04-26-2011 at 08:25 AM.
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  #4  
Old 03-31-2010, 09:22 AM
Asheshouse Asheshouse is offline
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For offline play, the ability to change aircraft mid mission, or if shot down the ability to take another pilots seat and continue the mission without having to restart.

For each mission the option to generate random flights to fill up the airspace and make every mission slightly different. Also Search and Rescue flights or Rescue boats automatically launched if a pilot goes into the sea.
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  #5  
Old 04-01-2010, 10:44 AM
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Feathered_IV Feathered_IV is offline
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It is a little odd that people would be so against a 1 in 500 chance of an AI aircraft shooting a another AI or player in their parachute. Especially so, when for almost ten years now they have been playing a sim where ground defences and ships routinely (and improbably) slaughter every parachutist within range.


Think about it though. What if you could also choose the moment you pulled the ripcord? Both on and offline, this would introduce a tactical element and increase your chances of survival against both human and AI opponents.

What about if you could call on Air/Sea rescue for downed pilots in single player? (seriously Oleg, you need to consider this stuff) Just knowing that they are not immune to attack, you'd want to stick around if there are enemy in the vicinity. Imagine trying to ward off some predatory fighter. One eye on your fuel level as you wait for that MTB or floatplane to arrive...
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Old 04-01-2010, 07:57 PM
MD_Titus MD_Titus is offline
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Quote:
Originally Posted by Feathered_IV View Post
It is a little odd that people would be so against a 1 in 500 chance of an AI aircraft shooting a another AI or player in their parachute. Especially so, when for almost ten years now they have been playing a sim where ground defences and ships routinely (and improbably) slaughter every parachutist within range.


Think about it though. What if you could also choose the moment you pulled the ripcord? Both on and offline, this would introduce a tactical element and increase your chances of survival against both human and AI opponents.

What about if you could call on Air/Sea rescue for downed pilots in single player? (seriously Oleg, you need to consider this stuff) Just knowing that they are not immune to attack, you'd want to stick around if there are enemy in the vicinity. Imagine trying to ward off some predatory fighter. One eye on your fuel level as you wait for that MTB or floatplane to arrive...
again, i've read quotes where pilots were advised to drop as much as they could from the fight before opening their parachute. this minimised the chances of some bloodthirsty blighter hacking you to bits whilst you dangle, but also got you out of the cross fire of the more "innocent" pilot-perforating kind. possibly having a set "floor" altitude where the chute opens automatically and safely?
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  #7  
Old 04-01-2010, 08:30 PM
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Igo kyu Igo kyu is offline
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Quote:
Originally Posted by MD_Titus View Post
possibly having a set "floor" altitude where the chute opens automatically and safely?
So long as the floor is +100m above the local ground surface (counting the tops of trees as the surface), fine.
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Old 04-02-2010, 05:53 AM
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mungee mungee is offline
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Thinking about it, it would be quite cool if, in SoW, one could bale out (in a first person view) and free fall until you press a key which would open the parachute - taking it a bit further, there could be keys for slight manoevering during descent (I think that one could do this in a limited way with WWII-era parachutes?). I definitely prefer the first person view for a bale-out - was it with European Air War that one would have that view (with a slight spinning sensation as the parachute did a bit of its "own thing).
Just my thoughts on the subject - probably too late for Oleg and team to consider if they haven't already done so.
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  #9  
Old 05-26-2010, 07:27 PM
ECV56_Lancelot ECV56_Lancelot is offline
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Bumpimg this thread with a new request.
In DCS-Black shark you can set a radio frequency and hear the radio station transmiting on that frequency. Well, it would be cool to have that, and also have tha posibility to create your own audio files to be "transmitted" by that specific frequency.
This would be great for two things:
1- First you can hear the music you want, by creating the audio file, while you are flying.
2- If you can make the possibility to "attach" or "link" the transmission to a trigger, you can make that if you set the right frequency you will hear an specific transmission with important information to fulfill the mission. Like a coded message, secret message, coordinates of a specific target, and so on.

If i´m not mistaken, something similar, but not equal, to this was requested.

Thanks!
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  #10  
Old 04-01-2010, 08:28 PM
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Igo kyu Igo kyu is offline
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Quote:
Originally Posted by Feathered_IV View Post
It is a little odd that people would be so against a 1 in 500 chance of an AI aircraft shooting a another AI or player in their parachute. Especially so, when for almost ten years now they have been playing a sim where ground defences and ships routinely (and improbably) slaughter every parachutist within range.
If it was 1:5,000, I still wouldn't like it much but I could accept it, however the reason I don't want it at all is that if it's in, it will be in with a 1:50 or less chance of occurring, other wise the code wouldn't be used enough to be worth the cost of coding and debugging it. Marketting would insist that every player saw it, which would again mean 1:50 or less. If it was in, it would probably be any flyer in the single player game who was a potential target, including the player, and that would be hugely frustrating, enough to put me off buying a game that threatened to do that to me. I have put in enough hours on IL*2 that at if it had been 1:5,000 I'd have seen it dozens of times by now, and that would make it boring, let alone the hundreds of times I'd have seen it when it turned up at 1:50.

I agree that the ground guns shouldn't do it, but it's a bug that I've come to accept as part of IL*2, despite it's tendancy to break immersion.
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