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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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@necrobaron
you really live up to your nickname No, really, who wants something like that? That's ghoulish.
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
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#2
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I've had my wing sawed off by a parachute in IL2 once.
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#3
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Last edited by Necrobaron; 04-26-2011 at 08:25 AM. |
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#4
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For offline play, the ability to change aircraft mid mission, or if shot down the ability to take another pilots seat and continue the mission without having to restart.
For each mission the option to generate random flights to fill up the airspace and make every mission slightly different. Also Search and Rescue flights or Rescue boats automatically launched if a pilot goes into the sea. |
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#5
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It is a little odd that people would be so against a 1 in 500 chance of an AI aircraft shooting a another AI or player in their parachute. Especially so, when for almost ten years now they have been playing a sim where ground defences and ships routinely (and improbably) slaughter every parachutist within range.
Think about it though. What if you could also choose the moment you pulled the ripcord? Both on and offline, this would introduce a tactical element and increase your chances of survival against both human and AI opponents. What about if you could call on Air/Sea rescue for downed pilots in single player? (seriously Oleg, you need to consider this stuff) Just knowing that they are not immune to attack, you'd want to stick around if there are enemy in the vicinity. Imagine trying to ward off some predatory fighter. One eye on your fuel level as you wait for that MTB or floatplane to arrive... |
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#6
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Quote:
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#7
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So long as the floor is +100m above the local ground surface (counting the tops of trees as the surface), fine.
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#8
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Thinking about it, it would be quite cool if, in SoW, one could bale out (in a first person view) and free fall until you press a key which would open the parachute - taking it a bit further, there could be keys for slight manoevering during descent (I think that one could do this in a limited way with WWII-era parachutes?). I definitely prefer the first person view for a bale-out - was it with European Air War that one would have that view (with a slight spinning sensation as the parachute did a bit of its "own thing).
Just my thoughts on the subject - probably too late for Oleg and team to consider if they haven't already done so. |
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#9
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Bumpimg this thread with a new request.
In DCS-Black shark you can set a radio frequency and hear the radio station transmiting on that frequency. Well, it would be cool to have that, and also have tha posibility to create your own audio files to be "transmitted" by that specific frequency. This would be great for two things: 1- First you can hear the music you want, by creating the audio file, while you are flying. 2- If you can make the possibility to "attach" or "link" the transmission to a trigger, you can make that if you set the right frequency you will hear an specific transmission with important information to fulfill the mission. Like a coded message, secret message, coordinates of a specific target, and so on. If i´m not mistaken, something similar, but not equal, to this was requested. Thanks! |
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#10
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I agree that the ground guns shouldn't do it, but it's a bug that I've come to accept as part of IL*2, despite it's tendancy to break immersion. |
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