Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #1  
Old 11-12-2009, 12:42 PM
=FPS=Salsero =FPS=Salsero is offline
Approved Member
 
Join Date: Sep 2009
Posts: 45
Default

Thing that will be more than welcome - to see your airplane and neighbours before taking of. At present, when you find yourself in a plane, is true pain in the ass to guess where on the airfield are you.

This must be changed.

Maybe allowing some view - standing on the wing - before taking the seat.
Reply With Quote
  #2  
Old 11-12-2009, 01:07 PM
Feuerfalke Feuerfalke is offline
Approved Member
 
Join Date: Jan 2008
Location: Germany
Posts: 1,350
Default

On ground:
Spawning: It would be great if you could e.g. choose the position where you spawn either from fixed options or freely in a given area. This would also add a lot to squadron activities and limit the occasions where teammates have to taxi 10 minutes to coordinate a teamstart.

Airfield Activities: Another good point already mentioned is airfield activities. I wouldn't even go as far as interaction with ground-crews, but e.g. fueltrucks or vehicles being spawned randomly around the airfield when the mission starts. That would also make raids on airfields a lot more interesting.

TASKS: More decent briefing. E.g. by assigning different tasks. Simple example: Teamgame, each with groundtargets available: Choose between Task Strike, Escort, CAP or FreeHunting. You could even have specific briefings and loadouts per task. If this would also be listed e.g. in score-screen, it would be much easier to coordinate even without sophisticated c3.

Tower communications would also be nice, e.g. informing about wind- and general weather conditions and takeoff-direction.

In flight:
C3: Ground c3 by not only reporting enemy planes located by spotters or radar, but also from groundunits unter attack and leading flights to corresponding areas. Even if not realistic, it could work like this:
Unit A is under attack, c3 calls out location and asks who will assist (not all players fly in teams or squadrons, so IMHO you have to account for this at least online) - Then pilots have the choice to either accept the mission or continue with what they are doing.
As with the example with Tasks above, you could also integrate this and change tasks inflight.

More communication especially with gunners on multicrewed bombers, giving position, number and types of attacking aircraft.

Playable ATC/c3

Ingame communications only with Push-To-Transmit. Really, really, needed. I don't want to hear pilots barking at their wifes or sneezing or eating. It does more than killing immersion...

And of course my all-time-favourites:
Killmarkers and individual markings

Well, just a few ideas

Last edited by Feuerfalke; 11-12-2009 at 01:16 PM.
Reply With Quote
  #3  
Old 11-12-2009, 12:51 PM
lep1981 lep1981 is offline
Approved Member
 
Join Date: Aug 2009
Posts: 44
Default

I totally agree on the mechanical failures problem... as long as it fits the real issues reported by pilots and/or ground crews back then and trying to get them in the same frequency (obviously aproximately). Example: failure or misreading of the fuel gauge, inaccurate altitude readings in the instrument panel (could "spice" the trip during a bad weather/low visibility flight) but being careful not to over use those failures.

Also, secondary/oportunity targets or objectives... example: I'm a british pilot, scramebled with relatively low fuel, main mission is to intercept a few bombers with escort, and we succed or not... however, my squad is returning to base, but suddenly the radar spots a second formation incoming to the coast, my fuel is very limited by then, do I attack ot not?? is my plane in conditions to face a new attack or do I have to land for repairing/rearming?... to really make all this count, your decition should have an impact in the whole single player capaign somehow.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:23 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.