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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 11-20-2009, 11:29 AM
PeterPanPan PeterPanPan is offline
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Some great suggestions in this thread. I think we need things which make you jump, surprise you, get the adrenaline pumping. How's about ...

1. After a mission, you go to lower your gear, and you only get 2 greens. That's bad enough, but then as one of the wheels is stuck partially down, it is blocking your radiator, and your engine overheats. (I'm thinking of Spitfires here for the rad issue).

2. You try and bail out but your hood is jammed. You have to repeatedly key press to get it released, much like manual gear extension, although much more frenetic!

3. Oxygen failure. Think this has already been mentioned. Screen starts going grey above 12,000 feet or so for no apparent reason. Better act fast and get below 10,000 feet.

4. Unexpected weather. You took off in clear conditions, but now you have limped back home after a heavy scrap, with limited fuel and are horrified to see your airfield is covered in fog.

And lastly, is there any way of recreating the "run like hell" when the scramble bell rings?

PPanPan
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Old 02-06-2011, 09:57 AM
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kristorf kristorf is offline
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I don't know if its been suggested already but I would love to see random mechanical failure's, imagine pooteling along when all of a sudden a piston blows out of the cowling, oil pressure drops, hydrolic pressure drops etc.
It would add another aspect to campaigns, and even serious online flying
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Old 11-18-2009, 11:08 PM
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robtek robtek is offline
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@necrobaron

you really live up to your nickname

No, really, who wants something like that? That's ghoulish.
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Old 11-19-2009, 02:21 AM
airmalik airmalik is offline
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Quote:
Originally Posted by Necrobaron View Post
How about the possibility to collide with the body of a bailing enemy?
I've had my wing sawed off by a parachute in IL2 once.
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Old 11-19-2009, 03:26 AM
Necrobaron Necrobaron is offline
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Originally Posted by airmalik View Post
I've had my wing sawed off by a parachute in IL2 once.
Yeah, I've had that happen a time or two.
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Last edited by Necrobaron; 04-26-2011 at 08:25 AM.
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Old 03-31-2010, 09:22 AM
Asheshouse Asheshouse is offline
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For offline play, the ability to change aircraft mid mission, or if shot down the ability to take another pilots seat and continue the mission without having to restart.

For each mission the option to generate random flights to fill up the airspace and make every mission slightly different. Also Search and Rescue flights or Rescue boats automatically launched if a pilot goes into the sea.
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Old 04-01-2010, 10:44 AM
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Feathered_IV Feathered_IV is offline
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It is a little odd that people would be so against a 1 in 500 chance of an AI aircraft shooting a another AI or player in their parachute. Especially so, when for almost ten years now they have been playing a sim where ground defences and ships routinely (and improbably) slaughter every parachutist within range.


Think about it though. What if you could also choose the moment you pulled the ripcord? Both on and offline, this would introduce a tactical element and increase your chances of survival against both human and AI opponents.

What about if you could call on Air/Sea rescue for downed pilots in single player? (seriously Oleg, you need to consider this stuff) Just knowing that they are not immune to attack, you'd want to stick around if there are enemy in the vicinity. Imagine trying to ward off some predatory fighter. One eye on your fuel level as you wait for that MTB or floatplane to arrive...
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Old 04-01-2010, 07:57 PM
MD_Titus MD_Titus is offline
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Quote:
Originally Posted by Feathered_IV View Post
It is a little odd that people would be so against a 1 in 500 chance of an AI aircraft shooting a another AI or player in their parachute. Especially so, when for almost ten years now they have been playing a sim where ground defences and ships routinely (and improbably) slaughter every parachutist within range.


Think about it though. What if you could also choose the moment you pulled the ripcord? Both on and offline, this would introduce a tactical element and increase your chances of survival against both human and AI opponents.

What about if you could call on Air/Sea rescue for downed pilots in single player? (seriously Oleg, you need to consider this stuff) Just knowing that they are not immune to attack, you'd want to stick around if there are enemy in the vicinity. Imagine trying to ward off some predatory fighter. One eye on your fuel level as you wait for that MTB or floatplane to arrive...
again, i've read quotes where pilots were advised to drop as much as they could from the fight before opening their parachute. this minimised the chances of some bloodthirsty blighter hacking you to bits whilst you dangle, but also got you out of the cross fire of the more "innocent" pilot-perforating kind. possibly having a set "floor" altitude where the chute opens automatically and safely?
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Old 04-01-2010, 08:30 PM
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Igo kyu Igo kyu is offline
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Quote:
Originally Posted by MD_Titus View Post
possibly having a set "floor" altitude where the chute opens automatically and safely?
So long as the floor is +100m above the local ground surface (counting the tops of trees as the surface), fine.
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Old 04-01-2010, 08:28 PM
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Igo kyu Igo kyu is offline
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Quote:
Originally Posted by Feathered_IV View Post
It is a little odd that people would be so against a 1 in 500 chance of an AI aircraft shooting a another AI or player in their parachute. Especially so, when for almost ten years now they have been playing a sim where ground defences and ships routinely (and improbably) slaughter every parachutist within range.
If it was 1:5,000, I still wouldn't like it much but I could accept it, however the reason I don't want it at all is that if it's in, it will be in with a 1:50 or less chance of occurring, other wise the code wouldn't be used enough to be worth the cost of coding and debugging it. Marketting would insist that every player saw it, which would again mean 1:50 or less. If it was in, it would probably be any flyer in the single player game who was a potential target, including the player, and that would be hugely frustrating, enough to put me off buying a game that threatened to do that to me. I have put in enough hours on IL*2 that at if it had been 1:5,000 I'd have seen it dozens of times by now, and that would make it boring, let alone the hundreds of times I'd have seen it when it turned up at 1:50.

I agree that the ground guns shouldn't do it, but it's a bug that I've come to accept as part of IL*2, despite it's tendancy to break immersion.
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