Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #1  
Old 11-15-2009, 01:46 PM
TheGrunch's Avatar
TheGrunch TheGrunch is offline
Approved Member
 
Join Date: Oct 2009
Location: United Kingdom
Posts: 843
Default

Quote:
Originally Posted by ECV56_Lancelot View Post
Because later on with the sim in our hands, we start to get threads everywhere complaining about "stupid AI shot me down", or crash over a mountain or the ground when it was chased by another aircraft, or complaining that they don't shoot down anything, or that they shoot down everything before i get the chance to shoot down an aircraft, and so on.
I don't think the idea is always that these are events that are in the main AI routines, more like they can be scripted into particular missions.
Reply With Quote
  #2  
Old 11-16-2009, 05:31 AM
metro163 metro163 is offline
Registered Member
 
Join Date: Oct 2009
Posts: 5
Default

-aircraft jumpseat position
-panorama view in ATC tower
-fly airship or yacht with a girl for holiday sightseeing
-photo wall in pilot club
-checklist before flight
-operational AAA gun
-fuel dump when airborne
-newspaper or aircraft flight manual reading during bomber flying
-signal flare before takeoff
-swim to float plane for rescue (perhaps after signal flare)
-parachute diving training
-lubricant oil maintenance
-fueling
......
Reply With Quote
  #3  
Old 12-17-2009, 05:03 AM
wannabetheace wannabetheace is offline
Approved Member
 
Join Date: Mar 2009
Location: Korea
Posts: 196
Default

Quote:
Originally Posted by bhunter2112 View Post
This thread got me to sign in again and make a comment - probly 2 years since that happened.

Historical is the key for me. The missions probably were very similar. You were not a fighter pilot one day and a bomber pilot the next. Even the fighters were trained in certain areas and armed as such. But it's a game so...

What I want to see. A mission with a soul. Just a little tidbit of info came get you into the flight. Your wingman is a noob...watchout for him. Topcover for a HE115 searescue of a fellow pilot. Running into an ace you have been briefed on. Scramble for takeoff.. a damaged bomber is heading slowly back over the Channel to France...get it .. cover arrive
historical radio chatter.


I want to make a kill/damaged claim after a mission.
Well, I agree with the idea that a mission with a soul.

Here is my 2cent.
How about encountering with enemy ace who is teasing you. Of course he should be top class ace like German Hans Joachim Marseille or French ace Marcel Albert . Moreover he is in perfect position to shoot you down but doesn't want an easy kill or he just fed up with killing rookies so he just decided to play and make fun of you . Finally he wave at you and let you live and banks away or some kind like friend&foe just to show some individual's personality.

And you can meet him again where his plane is damaged and it's your choice to finish him off or give him a treat you owe..etc
Reply With Quote
  #4  
Old 12-17-2009, 08:08 AM
vpmedia vpmedia is offline
Approved Member
 
Join Date: Nov 2009
Location: Usa
Posts: 116
Default

unpredictable random events & long term playability is what every game needs

(this is where even the big development firms fail, for example for me CoD6 was one day fun and now I'm back to IL-2 1946, 5th year)
Reply With Quote
  #5  
Old 12-17-2009, 09:48 AM
Tbag Tbag is offline
Approved Member
 
Join Date: Oct 2007
Posts: 238
Default

As has been mentioned before: A good AI crew in multiseat aircraft would be awesome. Gunners telling you where other aircraft are, probably commenting on the battlefield/target, flight engineer giving damage reports, bombardier who gives instructions to the pilot.
Reply With Quote
  #6  
Old 11-18-2009, 06:46 PM
Avimimus Avimimus is offline
Approved Member
 
Join Date: Oct 2007
Posts: 803
Default

It's surprising how much I've wanted a monocle - ever since the I.A.R. 81 was released as a flyable, actually.
Reply With Quote
  #7  
Old 11-18-2009, 08:10 PM
Necrobaron Necrobaron is offline
Approved Member
 
Join Date: Oct 2009
Posts: 172
Default

How about the possibility to collide with the body of a bailing enemy? Maybe see people on fire as they bail from a flaming bomber?
________
Harmed By Nexium

Last edited by Necrobaron; 04-26-2011 at 07:25 AM.
Reply With Quote
  #8  
Old 11-18-2009, 09:48 PM
Insuber Insuber is offline
Approved Member
 
Join Date: Oct 2007
Location: Paris - France
Posts: 1,406
Default

You are clearly obsessed by blood and gore ... are you sure that you are in in the right game?. Btw Oleg said clearly 'no blood spatters or other gore effects AFAIK.

Ins
Reply With Quote
  #9  
Old 11-18-2009, 10:04 PM
Romanator21 Romanator21 is offline
Approved Member
 
Join Date: Sep 2009
Posts: 507
Default

Well he is the "Necro-baron", necro meaning death, and I suppose Baron implies having some sort of power over it/through it.
Reply With Quote
  #10  
Old 11-18-2009, 10:37 PM
SlipBall's Avatar
SlipBall SlipBall is offline
Approved Member
 
Join Date: Oct 2007
Location: down Island, NY
Posts: 2,719
Default

So what do you think of the suggestion's so far Luthier, has anyone hit on any of the ideas that you had in mind?...I know that you were looking for rare, one time events that would surprise the off-liner on occasion. But I think that you have a great opportunity here to learn from these ideas, and to make SOW a truely incredable off-line experience. I think that the more we can interact with AI the better, they are our human crew and our friends in game off-line. Greatly increased amount of commands available to use would help out the most. Maybe even hearing the crew do small talk among themselves, or hearing the navigator telling a funny joke at times. AI can be the substitute for the human element that so many of us crave here.
__________________



GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:43 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.