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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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#2
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Hello Oleg...
1). I'm curious if you can tell us more about the new damage model? Along with the (great) new up-dated visuals, I think it will be one of the most important aspects of the new game play. How many different types of ammunition will be modeled in the new game (HE, AP, incendiary?), and will the player have the option of selecting the ammo type? 2). Will their be a (off-line) "player-stats/log" feature so that we can review or "hit statistics"? Thanks for taking the time to read my questions. |
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#3
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You simply move joystick too much on too slow speed for Bf-109. You may also switch off the torgue effect that understand effect than to have. Remeber always - keeping the speed is a success of dogfight. As soon you lose the speed - you begin to look like sitting duck. Making any sharp maneuvers on some aircraft isn't possible on the speeds close to stall. Or fly biplanes and mybe you will be successfull like some do it in CRs, I-153(especially with guns), Gloster or even some japanese planes Recommended by me settings of curves for joystic (exponential curve) is the most right for the feel of the flight and aircraft control if to compare it to real control column. You will get other behaviour of aircraft using even great movement of joystick Exponet control curves in Il-2 also was recommended by one of American WWII pilots, that played Il-2 and several modern pilots. So try it. |
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#4
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Well we get doors and hatches opening up etc, would be interesting to know if rework on overall lod is being done from 0-10 maybe to smooth out the jumpy/blocky rendering.
A lot of online war "closed pit" pilots fly 800x600 16bit with lowest graphics. You see ground targets with no buildings/scenery in the way. You see air target lod's like a brick from further away. Personally I want the ground detail scaling done correctly this time around. |
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#5
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I agree. As computers become more powerful and technology advances you have to expect to see more time spent on the little details. To hear the arguments of some here, sims would become pretty stagnant. To me the ultimate goal is photorealism in every way coupled with dead accurate physics and flight modelling. In another 15-20 years, I think we could be pretty darn close if the same level of progress continues. SoW is looking to be a nice rung in the ladder toward that goal.
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Kitchen Measures Last edited by Necrobaron; 04-26-2011 at 08:24 AM. |
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