Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #1  
Old 11-10-2009, 12:27 AM
proton45's Avatar
proton45 proton45 is offline
Approved Member
 
Join Date: Oct 2007
Posts: 651
Default

Quote:
Originally Posted by zakkandrachoff View Post
ok... i prefer first the Gladiator, but is okay

I have a question that I don’t know if is already answer. If it was answer already, sorry, ok?
Is about maniobrability of the airplane. My question is if this is going to be more like LOMAC or like Il-2.
I put the example the maneuver of the Messerschmitt bf 109 version G, That was impossible of controlled the aircraft: when I turn Left (in the Joystick, not pull so strong), the plane go very strong to the right and stall and do crazy things. Result: For me, this is Impossible to fly.
Is for this only and particularly think that i fly very more hours LOMAC. Have more best control of the aircraft.
somebody please correct me if I am wrong
It took me a few hours of practice to get the feeling of the BF109 (it will stall if not handled well)...BUT maybe your problem is with your joystick setup? Have you tried adjusting the sensitivity bands, and stuff?
Reply With Quote
  #2  
Old 11-10-2009, 12:42 AM
proton45's Avatar
proton45 proton45 is offline
Approved Member
 
Join Date: Oct 2007
Posts: 651
Default

Hello Oleg...

1). I'm curious if you can tell us more about the new damage model? Along with the (great) new up-dated visuals, I think it will be one of the most important aspects of the new game play. How many different types of ammunition will be modeled in the new game (HE, AP, incendiary?), and will the player have the option of selecting the ammo type?

2). Will their be a (off-line) "player-stats/log" feature so that we can review or "hit statistics"?

Thanks for taking the time to read my questions.
Reply With Quote
  #3  
Old 11-10-2009, 09:46 AM
Oleg Maddox Oleg Maddox is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,037
Default

Quote:
Originally Posted by zakkandrachoff View Post
ok... i prefer first the Gladiator, but is okay

I have a question that I don’t know if is already answer. If it was answer already, sorry, ok?
Is about maniobrability of the airplane. My question is if this is going to be more like LOMAC or like Il-2.
I put the example the maneuver of the Messerschmitt bf 109 version G, That was impossible of controlled the aircraft: when I turn Left (in the Joystick, not pull so strong), the plane go very strong to the right and stall and do crazy things. Result: For me, this is Impossible to fly.
Is for this only and particularly think that i fly very more hours LOMAC. Have more best control of the aircraft.
somebody please correct me if I am wrong
In Il-2 I prefer to fly exactly Bf-109 beginning from letter G...
You simply move joystick too much on too slow speed for Bf-109. You may also switch off the torgue effect that understand effect than to have.
Remeber always - keeping the speed is a success of dogfight. As soon you lose the speed - you begin to look like sitting duck. Making any sharp maneuvers on some aircraft isn't possible on the speeds close to stall. Or fly biplanes and mybe you will be successfull like some do it in CRs, I-153(especially with guns), Gloster or even some japanese planes

Recommended by me settings of curves for joystic (exponential curve) is the most right for the feel of the flight and aircraft control if to compare it to real control column.
You will get other behaviour of aircraft using even great movement of joystick

Exponet control curves in Il-2 also was recommended by one of American WWII pilots, that played Il-2 and several modern pilots.

So try it.
Reply With Quote
  #4  
Old 11-08-2009, 10:42 PM
KG26_Alpha KG26_Alpha is offline
Approved Member
 
Join Date: Jan 2008
Location: London
Posts: 2,805
Default

Well we get doors and hatches opening up etc, would be interesting to know if rework on overall lod is being done from 0-10 maybe to smooth out the jumpy/blocky rendering.

A lot of online war "closed pit" pilots fly 800x600 16bit with lowest graphics.

You see ground targets with no buildings/scenery in the way.
You see air target lod's like a brick from further away.



Personally I want the ground detail scaling done correctly this time around.
Reply With Quote
  #5  
Old 11-09-2009, 12:48 AM
Necrobaron Necrobaron is offline
Approved Member
 
Join Date: Oct 2009
Posts: 172
Default

I agree. As computers become more powerful and technology advances you have to expect to see more time spent on the little details. To hear the arguments of some here, sims would become pretty stagnant. To me the ultimate goal is photorealism in every way coupled with dead accurate physics and flight modelling. In another 15-20 years, I think we could be pretty darn close if the same level of progress continues. SoW is looking to be a nice rung in the ladder toward that goal.

Quote:
Originally Posted by proton45 View Post
I have to admit that I don't really "get" the "too much detail" argument...MORE detail is always better.

I also don't understand the "why bother with so much detail, you can't see it at 30,000 feet"? My thought is...Right, so you can't see that much detail at 30,000, but you can see detail at 1000 feet. Why not make the argument about night flying and ask something like, "I can't see the ground at night, so why bother modeling it?"
________
Kitchen Measures

Last edited by Necrobaron; 04-26-2011 at 08:24 AM.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:58 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.