Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #1  
Old 11-08-2009, 05:04 PM
Foo'bar Foo'bar is offline
Approved Member
 
Join Date: Oct 2007
Location: Niedersachsen, Deutschland
Posts: 662
Default

Don't you guys think that in a sim the level of details of every single object has to correspond to each other?

I wouldn't like a game where only the planes are looking phantastic while all other environment looks like Lego.

Last edited by Foo'bar; 11-08-2009 at 08:14 PM. Reason: thing -> think
Reply With Quote
  #2  
Old 11-08-2009, 05:37 PM
Chivas Chivas is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,769
Default

Oleg has long said that he's building a cinematic combat flight sim engine, hinting strongly that the engine will eventually be capable of expanding into land and sea combat.

Not only will the aircraft be cinematic but everything you see from the cockpit will be cinematic. It may not happen in the initial BOB release, due too time restraints, computer, and code capabilities, BUT I have no doubt Oleg will come close to this vision if inital sales of BOB SOW are good enough to allow the team to continue work on the SOW series.

This, along with 3 party enhancements, should give the SOW series a very long life span.
Reply With Quote
  #3  
Old 11-08-2009, 05:48 PM
brando's Avatar
brando brando is offline
Approved Member
 
Join Date: Oct 2007
Location: Devon UK
Posts: 451
Default

Quote:
Originally Posted by Foo'bar View Post
Don't you guys thing that in a sim the level of details of every single object has to correspond to each other?

I wouldn't like a game where only the planes are looking phantastic while all other environment looks like Lego.
I totally agree. This especially true for low-level attacks by fighter-bombers. I want the target to look as realistic as the aircraft I'm in.

B
__________________
Another home-built rig:
AMD FX 8350, liquid-cooled. Asus Sabretooth 990FX Rev 2.0 , 16 GB Mushkin Redline (DDR3-PC12800), Enermax 1000W PSU, MSI R9-280X 3GB GDDR5
2 X 128GB OCZ Vertex SSD, 1 x64GB Corsair SSD, 1x 500GB WD HDD.
CH Franken-Tripehound stick and throttle merged, CH Pro pedals. TrackIR 5 and Pro-clip. Windows 7 64bit Home Premium.
Reply With Quote
  #4  
Old 11-08-2009, 07:21 PM
Feuerfalke Feuerfalke is offline
Approved Member
 
Join Date: Jan 2008
Location: Germany
Posts: 1,350
Default

Bad argument - especially in those high-speed-passes, you won't have much time looking at the objects on the ground. You won't notice if the train-engine between those trees is round or square with a look-like-round texture. You just see it's smoking and at one end of the train, so you shoot it.

But during the replay from a groundbased point of view, grounddetails becomes VERY important.
Reply With Quote
  #5  
Old 11-08-2009, 07:49 PM
furbs's Avatar
furbs furbs is offline
Approved Member
 
Join Date: Apr 2008
Posts: 2,039
Default

true...but i dont want to miss my shot in that high speed pass due to stutters and low fps.
Reply With Quote
  #6  
Old 11-08-2009, 07:51 PM
Chivas Chivas is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,769
Default

You'll notice more than you think you'll notice. You just have to fly other combat flight sims and few if any have very convincing ground details and objects.

Detailed cockpits are very important to me, but considering that 90% of the time I'm accessing details outside my aircraft, makes the enviroment you fly in, no less important.
Reply With Quote
  #7  
Old 11-08-2009, 08:25 PM
proton45's Avatar
proton45 proton45 is offline
Approved Member
 
Join Date: Oct 2007
Posts: 651
Default

Quote:
Originally Posted by Feuerfalke View Post
Bad argument - especially in those high-speed-passes, you won't have much time looking at the objects on the ground. You won't notice if the train-engine between those trees is round or square with a look-like-round texture. You just see it's smoking and at one end of the train, so you shoot it.

But during the replay from a groundbased point of view, grounddetails becomes VERY important.
You have a point...however I might point out that the increased level of detail and the reflections/shadows will help with targeting and identification if your hardware is up to the task. I'm talking about "split second" glimpses of the targets on the ground...the mind can register an image in a split second and hold the "brains impression" of those details for a short time. We have all had the experience of looking out the cars window, as we speed down the road, and catching a "frozen moment" of someone walking down the road as we focus on them for a second...most of the outside world is blurred, but as our eyes dart around the landscape we catch short "pictures" of what is happening. Am I clear?

This detail could add to the experience...on a side note, my experience could be a "little" different then most, because I'm "far-sighted", I find that I'm frequently pointing out small details my friends missed.

Last edited by proton45; 11-08-2009 at 08:36 PM.
Reply With Quote
  #8  
Old 11-08-2009, 08:26 PM
Foo'bar Foo'bar is offline
Approved Member
 
Join Date: Oct 2007
Location: Niedersachsen, Deutschland
Posts: 662
Default

Quote:
Originally Posted by Feuerfalke View Post
Bad argument - especially in those high-speed-passes, you won't have much time looking at the objects on the ground. You won't notice if the train-engine between those trees is round or square with a look-like-round texture. You just see it's smoking and at one end of the train, so you shoot it.

But during the replay from a groundbased point of view, grounddetails becomes VERY important.

No difference to what we already know from Il-2. All models we've seen the last couple of weeks so far are LOD0, the highest levels of detail a model knows. This only will be seen from very close, wich will be a very rare view from a plane's cockpit. You will still have your square-like smoking "something" at one end of a train because it's a LOD 2 or LOD3 model of an engine.

But, and that's the differnce, if you would step closer to each model in SoW, you will see much more details than before.

All will be fine
Reply With Quote
  #9  
Old 11-08-2009, 08:48 PM
Feuerfalke Feuerfalke is offline
Approved Member
 
Join Date: Jan 2008
Location: Germany
Posts: 1,350
Default

Quote:
Originally Posted by Foo'bar View Post
No difference to what we already know from Il-2. All models we've seen the last couple of weeks so far are LOD0, the highest levels of detail a model knows. This only will be seen from very close, wich will be a very rare view from a plane's cockpit. You will still have your square-like smoking "something" at one end of a train because it's a LOD 2 or LOD3 model of an engine.

But, and that's the differnce, if you would step closer to each model in SoW, you will see much more details than before.

All will be fine
That's exactly my point.

Who cares if it's painted bricks on the ground when you are flying at 30,000ft? Sure the landscape is important, but that's what the LOD is for and you don't need to have every valve on a train-engine so you can make out the type when divebombing from medium altitudes.

And ID-ing groundtargets is not only limited by your graphics card, but at those altitudes even more by your monitors resolution.
Reply With Quote
  #10  
Old 11-08-2009, 09:00 PM
SlipBall's Avatar
SlipBall SlipBall is offline
Approved Member
 
Join Date: Oct 2007
Location: down Island, NY
Posts: 2,719
Default

Quote:
Originally Posted by Feuerfalke View Post
That's exactly my point.

Who cares if it's painted bricks on the ground when you are flying at 30,000ft? Sure the landscape is important, but that's what the LOD is for and you don't need to have every valve on a train-engine so you can make out the type when divebombing from medium altitudes.

And ID-ing groundtargets is not only limited by your graphics card, but at those altitudes even more by your monitors resolution.

Your assuming that only pilots will be buying/using the sim...I believe that there are grander dreams at work here.
__________________



GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:34 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.