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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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I agree...people are asking for such small details that dont really matter and would take up CPU power...people will complain if we dont see good FPS with lots of planes in the sky.
All i care about is seeing lots of planes, a great FM, a great DM with nice eye candy on the planes and landscape. |
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#2
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We all want that, but, too, it's the little things that make it seem real.
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#3
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Don't you guys think that in a sim the level of details of every single object has to correspond to each other?
I wouldn't like a game where only the planes are looking phantastic while all other environment looks like Lego. Last edited by Foo'bar; 11-08-2009 at 08:14 PM. Reason: thing -> think |
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#4
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Oleg has long said that he's building a cinematic combat flight sim engine, hinting strongly that the engine will eventually be capable of expanding into land and sea combat.
Not only will the aircraft be cinematic but everything you see from the cockpit will be cinematic. It may not happen in the initial BOB release, due too time restraints, computer, and code capabilities, BUT I have no doubt Oleg will come close to this vision if inital sales of BOB SOW are good enough to allow the team to continue work on the SOW series. This, along with 3 party enhancements, should give the SOW series a very long life span. |
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#5
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Quote:
B
__________________
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#6
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Bad argument - especially in those high-speed-passes, you won't have much time looking at the objects on the ground. You won't notice if the train-engine between those trees is round or square with a look-like-round texture. You just see it's smoking and at one end of the train, so you shoot it.
But during the replay from a groundbased point of view, grounddetails becomes VERY important. |
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#7
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true...but i dont want to miss my shot in that high speed pass due to stutters and low fps.
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#8
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You'll notice more than you think you'll notice. You just have to fly other combat flight sims and few if any have very convincing ground details and objects.
Detailed cockpits are very important to me, but considering that 90% of the time I'm accessing details outside my aircraft, makes the enviroment you fly in, no less important. |
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#9
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This detail could add to the experience...on a side note, my experience could be a "little" different then most, because I'm "far-sighted", I find that I'm frequently pointing out small details my friends missed. Last edited by proton45; 11-08-2009 at 08:36 PM. |
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#10
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No difference to what we already know from Il-2. All models we've seen the last couple of weeks so far are LOD0, the highest levels of detail a model knows. This only will be seen from very close, wich will be a very rare view from a plane's cockpit. You will still have your square-like smoking "something" at one end of a train because it's a LOD 2 or LOD3 model of an engine. But, and that's the differnce, if you would step closer to each model in SoW, you will see much more details than before. All will be fine |
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