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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 11-06-2009, 09:59 PM
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SlipBall SlipBall is offline
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The water and the boat's look GREAT!...I'm a commercial fisherman, so for a minute I felt like I was back at work.
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Old 11-06-2009, 10:40 PM
Snuff_Pidgeon Snuff_Pidgeon is offline
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Water and boats look great!
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Old 11-06-2009, 10:48 PM
13th Hsqn Protos 13th Hsqn Protos is offline
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The barge could be a little sharper, but not bad.
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Old 11-06-2009, 11:28 PM
steeldelete steeldelete is offline
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Very beautiful. It's amazing what one can do. Ok I think I exagerated, with "one" I mean a whole team.

This might allready have been asked bevor, I'm wondering if the fog is implemented in the game. Since in England there is a lot of fog. But then again why, one doesen't want to fly in the fog. But still....
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Old 11-10-2009, 11:26 AM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by steeldelete View Post
Very beautiful. It's amazing what one can do. Ok I think I exagerated, with "one" I mean a whole team.

This might allready have been asked bevor, I'm wondering if the fog is implemented in the game. Since in England there is a lot of fog. But then again why, one doesen't want to fly in the fog. But still....

Yes. Fog will be. It is really in Il-2, but in Sow will be better visuals at all
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Old 11-09-2009, 11:33 AM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by 13th Hsqn Protos View Post
The barge could be a little sharper, but not bad.
What do you mean under term "Sharper" ?
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Old 11-11-2009, 08:25 PM
13th Hsqn Protos 13th Hsqn Protos is offline
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Quote:
Originally Posted by Oleg Maddox View Post
What do you mean under term "Sharper" ?

More polys. Generally speaking ... I am very pleased with planes and cockpits. IF possible (due to time) would like to see more polys in objects ..... but these can be inserted later under modded content.

Please make sure pilot head is moveable as in example.. Lock On.
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Old 11-12-2009, 06:38 AM
Foo'bar Foo'bar is offline
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Quote:
Originally Posted by 13th Hsqn Protos View Post
More polys. Generally speaking ... I am very pleased with planes and cockpits. IF possible (due to time) would like to see more polys in objects ..... but these can be inserted later under modded content.

Please make sure pilot head is moveable as in example.. Lock On.
Compared to all other ground objects the boats I've seen so far have faces enough IMHO.
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Old 11-12-2009, 10:49 AM
PanzerAce PanzerAce is offline
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These images:

http://fooblog.mexxoft.com/wp-content/bf-108b-2_04.jpg
http://fooblog.mexxoft.com/wp-conten...k_1_wip_01.jpg

make me wonder as to the customization of ground objects. Will we, for instance, be able to place aircraft that have their cowling removed for maintnence, or interceptors with their canopies open and ready for pilots at the start of missions?



EDIT:

One thing in the answers so far does concern me though: the mention of limitations on map sizes in km^2. While in general I love this, as it makes the game more DF friendly, it makes me worried on the 'Battle of the Atlantic' front. With limited map sizes, we won't be able to do long maritime patrols or convoy interceptions.

Also, a friend of mine mentioned naval B-24 variants, and this got me wondering: while I'm guessing that in plane radar will be possible, will aircraft searchlights be possible?

...which brings up the question of sub-surface warfare. Are depth charges going to me modeled in game as usable weapons from aircraft? And will maritime patrol aircraft be able to vector in submarines to a convoy, and then hear/see about the results? (obviously, the visual would only be if they were lucky enough to have a submarine nearby in the first place). This could also be used the other way around, by fighters seeing a Fw-200 or uboat, and vectoring ships away.

Last edited by PanzerAce; 11-12-2009 at 10:59 AM.
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