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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 11-01-2009, 10:25 PM
PilotError PilotError is offline
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Post AI during landing

I read somewhere that TD were looking into possible changes to the AI in the game, and I was wondering if there was any way of improving the AI of friendly a/c during landing ?
At the moment if I am No 2 and my flight of four are coming in to land , then No 3 and No 4 just follow me and can quite often crash instead of getting into the landing pattern. The only way I've found to get round this is to hit the Autopilot, and after my a/c starts following the landing pattern then 3 and 4 ignore me and start landing ( then I can switch Autopilot off ), but if I forget it can quite often result in a/c losses that should never happen.

As a small expansion to this request, as in the above scenario if No 1 lands then No 2 becomes leader but cannot issue orders for 3 and 4 to "return to base".
Likewise, if the leader is shot down during a mission, then the next numbered a/c becomes the new leader but can't issue any orders.
Is there any way TD could come up with a fix for that ?

As an offline flyer a fix for either or both of the above would be very welcome, but I have no idea whether it would be easy, difficult or even possible to do.

Thanks for taking the time to read this.
  #2  
Old 11-02-2009, 08:06 AM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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Quote:
As a small expansion to this request, as in the above scenario if No 1 lands then No 2 becomes leader but cannot issue orders for 3 and 4 to "return to base".
Likewise, if the leader is shot down during a mission, then the next numbered a/c becomes the new leader but can't issue any orders.
Is there any way TD could come up with a fix for that ?
In a flight of four, you can guess, that in most cases every second is a noob, while the other two are somewhat experienced.

(#1) 1st Wingleader - (#2) Wingman 1
(#3) 2nd Wingleader - (#4) Wingman 2

So instead of #2, the pilot who should become responsible for the flight, should be #3 instead.

At least, thats what it would be like on german swarms - I'm not sure how it was at other nations. However, if it was different, then the whole issue would become more complicated.
But I agree, its odd, like it is now. Not having any control or any influence on the behaviour of the other pilots in a flight is unrealistic.

Aboput your other points I do not have a clue, I guess, somebody of our team should know better.
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  #3  
Old 11-02-2009, 10:01 AM
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Azimech Azimech is offline
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I'm not sure if yet requested: on screen display of value of flaps movement in degrees or percentages (degrees more logical but probably a lot of work - aircraft specific) if using an axis on a controller, like power or proppitch has. Somehow the words "combat flaps", "take-off" and "landing" don't show.

An axis for radiator flaps would be cool, same for mixture.

I building my own HOTAS, believe me I have enough axis now

And again, would be nice if the option exists the external cams don't focus on men hanging in parachutes. I want to see the planes going down. Ever shot a C47 with the max amount of paratroopers?

Is cooling system damage actually modelled? In the bf109G2 manual there exists a valve to close and bypass a damaged wing cooling pod. Never looked at the gauges to see values dropping though, been flying radials too much.

Keep up the good work, I was and am very impressed and happy with the patch!
  #4  
Old 11-02-2009, 07:30 PM
_RAAF_Firestorm _RAAF_Firestorm is offline
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Default Beauie

TD, many thanks for the good work. I see this thread includes requests so here is one that has been on the minds of many of the Oceania based simmers:

The visibility from the Beaufighter Mk21 is seriously hampered by the omission of the rear observer position. This is the only aircraft I know of that has been officially released without a full complement of seats modeled. It always felt like half a plane. Fixing this omission would be greatly appreciated by many.

For your consideration
  #5  
Old 11-03-2009, 12:46 AM
PilotError PilotError is offline
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Quote:
Originally Posted by EJGr.Ost_Caspar View Post
In a flight of four, you can guess, that in most cases every second is a noob, while the other two are somewhat experienced.

(#1) 1st Wingleader - (#2) Wingman 1
(#3) 2nd Wingleader - (#4) Wingman 2

So instead of #2, the pilot who should become responsible for the flight, should be #3 instead.

At least, thats what it would be like on german swarms - I'm not sure how it was at other nations. However, if it was different, then the whole issue would become more complicated.
But I agree, its odd, like it is now. Not having any control or any influence on the behaviour of the other pilots in a flight is unrealistic.

Aboput your other points I do not have a clue, I guess, somebody of our team should know better.
Thanks for taking the time to reply to my post Caspar.

After I posted I was just thinking the same thing that #2 shouldn't be second in comand anyway, and was going to make that my point in my next post, but you beat me to it

The whole promotion thing for the player seems a bit strange in IL2. In a German campaign for example, if the player starts at the lowest rank ( I usually do, as I like to work my way up the ranks ) it would be expected to start as #8 and as you improve move up to #4 or #2 but still as a wingman. Then after a couple of promotions, say to Leutnent, you would move to #7 with your own #8 wingman.
However, in IL2 you will still be a wingman at the rank of Hauptman, which I doubt would ever have been the case in reality, and then at the next promotion you are suddenly in command of the whole schwarm !

If that could be fixed it would make a big difference to the immersion factor in an offline campaign.

I know TD must be overwhelmed by suggestions, but if we don't ask then we won't get. I will say thanks in anticipation that you even consider it.
  #6  
Old 11-04-2009, 10:18 PM
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Fenrir Fenrir is offline
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Quote:
Originally Posted by PilotError View Post
Thanks for taking the time to reply to my post Caspar.

After I posted I was just thinking the same thing that #2 shouldn't be second in comand anyway, and was going to make that my point in my next post, but you beat me to it

The whole promotion thing for the player seems a bit strange in IL2. In a German campaign for example, if the player starts at the lowest rank ( I usually do, as I like to work my way up the ranks ) it would be expected to start as #8 and as you improve move up to #4 or #2 but still as a wingman. Then after a couple of promotions, say to Leutnent, you would move to #7 with your own #8 wingman.
However, in IL2 you will still be a wingman at the rank of Hauptman, which I doubt would ever have been the case in reality, and then at the next promotion you are suddenly in command of the whole schwarm !

If that could be fixed it would make a big difference to the immersion factor in an offline campaign.

I know TD must be overwhelmed by suggestions, but if we don't ask then we won't get. I will say thanks in anticipation that you even consider it.
Can I heartily 2nd the above! I desperately want to be able to make the player the 2nd section or schwarm leader in an Offline Malta campaign I'm constructing, but thanks to the odd way in which Il2 treats ranks and positioning it means that even at Flight Lieutenant/Captain/Hauptmann rank when you should be leading the 2nd or 3rd Flight you are still wingman to the lead.
  #7  
Old 11-05-2009, 04:35 PM
SPITACE SPITACE is offline
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hi team daidalos when is 5.0 update due out? next year? two years?? and what will be in it. thanks
  #8  
Old 11-06-2009, 11:34 AM
David603 David603 is offline
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Originally Posted by SPITACE View Post
hi team daidalos when is 5.0 update due out? next year? two years?? and what will be in it. thanks
There were some videos around somewhere about a number of projects Daidalus Team is working on, including working radar for night fighters, allowing aircraft to take off in a side by side formation (instead of the current system of all planes being lined up nose to tail on the runway) and adding action triggers to missions so that for example aircraft could be set up in the mission builder so they remained on the ground until enemy aircraft approached, at which point they would scamble to intercept.

Anyway, I'm sure that one of the DT members will appear soon to explain more about these features and any other projects they are working on at the moment
  #9  
Old 11-06-2009, 04:21 PM
akdavis akdavis is offline
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Please add a command for AI level bombers to drop bombs upon release of lead aircraft's bombs, something like "drop on my mark".
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