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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 10-28-2009, 07:54 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by 150GCT_Veltro View Post
75% is an example......

Yes, so: can we scored an idustrial (generic) area? When you say static objects, are you talking about the static objects we already have on the map as default static objects?
We have completely different to Il-2 score system. Maybe we will change something in one or other side during tunings of gameplay, but for now I can say that we have way more features to collect scores for most objects.

As for shared kills - yes we will have it.
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  #2  
Old 10-28-2009, 08:01 AM
Dano Dano is offline
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Oleg, how playable is the sim right now? Are you all having dogfights in the office at lunch time or is it in a state where it's not playable other than for strict testing purposes?

Maybe it's why you had to fire some staff, they spent too much time playing!
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Old 10-28-2009, 08:09 AM
Oleg Maddox Oleg Maddox is offline
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Oleg, how playable is the sim right now? Are you all having dogfights in the office at lunch time or is it in a state where it's not playable other than for strict testing purposes?

Maybe it's why you had to fire some staff, they spent too much time playing!
We don't play yet multiplay. Also just 4 aircraft and they are not fully tuned.
I think we'll begin to play ourselves more in spring
But for now - implementation al of the things that we did completely, for the ground and for the air. And for the sea/rivers of course.
And during that time we tune and tune. from damage to AI.
On my PC I can dogfight bf109 or spit, drop bombs from BR20 or Stuka. However its a time when I see the implementation of the first ready explosions and smokes, part of ready sounds, etc...
Everythng simultaniosly in tuning.
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  #4  
Old 10-28-2009, 08:26 AM
schnorchel schnorchel is offline
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Hi Oleg,
amazing by what you and your team done on this Saga!
My Q is, Does SOW can have a feature that as the more kills the player do the system will allow he can equipt some unique or special devices on plane. like rear view mirror, more well polished plane which can make player's AC a little bit faster than others same type ones(Maybe 2km-3km/hr faster), or a telescope that like Galland used to identify enemy more easyly? maybe this feature can be introduced in Net campain in a reasonable way?
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  #5  
Old 10-28-2009, 08:35 AM
Oleg Maddox Oleg Maddox is offline
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Hi Oleg,
amazing by what you and your team done on this Saga!
My Q is, Does SOW can have a feature that as the more kills the player do the system will allow he can equipt some unique or special devices on plane. like rear view mirror, more well polished plane which can make player's AC a little bit faster than others same type ones(Maybe 2km-3km/hr faster), or a telescope that like Galland used to identify enemy more easyly? maybe this feature can be introduced in Net campain in a reasonable way?
No. The it will be looking like arcade (console) game.
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  #6  
Old 10-28-2009, 08:38 AM
Darkbluesky Darkbluesky is offline
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Hi Oleg

Thanks for the news and for the human and honest answers. That is top quality in the industry, no matter what other could say! Thanks

I have just known that SOW will be DirectX10/11, that is wonderful news for the subject of my question:

I would like to know if you are doing it in a way to be compatible with nvidia 3D Vision technology (stereoscopic gaming product that converts in real time any DirectX game to stereocopy). Maybe nvidia contacted you about that. Nvidia is giving support to developers to make their games compatible. Maybe that could help.


The old IL2 was working in OGL and excellent settings max, with old stereoscopic solution from nvidia, but that product (old stereo solution I mean) was really poorly supported. Nevertheless I couldn't imagine to play IL2 in 2D (or flat 3D if you want), so amazing is IL2 with real depth... The new one (3D Vision) is completely different in terms of marketing and reliability. It is much more supported by the market and nvidia.

In general (and theoretically) it only needs "a fraction" (or not!) of the work that could cost to implement other techs (for example phyXs which you said you were already doubting about it...)

Thank you very much!

PS I am personally VERY satisfied that the next WWII flight sim is developped by you, because I admire your professionality and honesty, as anybody can see by reading your posts. Quite rare to find today. That is.

Last edited by Darkbluesky; 10-28-2009 at 08:50 AM.
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  #7  
Old 10-28-2009, 08:55 AM
Feuerfalke Feuerfalke is offline
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More great news than I can count.

Craters on the runway - hooah!
Shared kills - yeah!
Complex scoring - awesome!

Quote:
And in my opinion Internet now is way better way to advertize anything.... especially when developers speaking directly to users, to old and future.
So true.


I'm really looking forward to see alll those awesome details coming together in a great simulation.

And again thank you for taking your time to answer all our questions. I don't know if you invented this level of communication, but it's definitely a rare sight that the leading developers take so much time to talk to their communities like you and luthier do. Thank you very much for that!
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  #8  
Old 10-28-2009, 08:55 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by Darkbluesky View Post
Hi Oleg

Thanks for the news and for the human and honest answers. That is top quality in the industry, no matter what other could say! Thanks

I have just known that SOW will be DirectX10/11, that is wonderful news for the subject of my question:

I would like to know if you are doing it in a way to be compatible with nvidia 3D Vision technology (stereoscopic gaming product that converts in real time any DirectX game to stereocopy). Maybe nvidia contacted you about that. Nvidia is giving support to developers to make their games compatible. Maybe that could help.


The old IL2 was working in OGL and excellent settings max, with old stereoscopic solution from nvidia, but that product (old stereo solution I mean) was really poorly supported. Nevertheless I couldn't imagine to play IL2 in 2D (or flat 3D if you want), so amazing is IL2 with real depth... The new one (3D Vision) is completely different in terms of marketing and reliability. It is much more supported by the market and nvidia.

In general (and theoretically) it only needs "a fraction" (or not!) of the work that could cost to implement other techs (for example phyXs which you said you were already doubting about it...)

Thank you very much!

PS I am personally VERY satisfied that the next WWII flight sim is developped by you, because I admire your professionality and honesty, as anybody can see by reading your posts. Quite rare to find today. That is.
First of all thanks you for you warm words. Really my honesty was always a problem in my life... Especially in soviet time...

If NIVIDIA will give us that hardware later, then I don't think that to implement the page of their souce code would be too complex. I personally have great experience in steroscopic images both in photo and computer. In the past we were one of the very first developers that supported VFX-1 and I-Glasses helmets and stereo gogles. But it was born probably too early.

Last edited by Oleg Maddox; 10-28-2009 at 08:57 AM.
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  #9  
Old 10-28-2009, 09:04 AM
Darkbluesky Darkbluesky is offline
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Thanks for the quick and kind reply!. Glad to hear that you like and have great experience on stereoscopy. I like it too!

According to what I know the stereo images are created by the driver, thus only some "good practices" in the way the 3D rendering is done should be considered...but I am not a developer, so I am not completely sure.

If you don't mind I'll link your answer in a topic in the nvidia 3D vision forums. From time to time Andrew Fear (person in charge of 3D Vision product inside nvidia) appears and answers/reads, etc, so maybe I could "awake" them and make them to contact/supply you with the needed...

Last edited by Darkbluesky; 10-28-2009 at 09:10 AM.
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  #10  
Old 10-28-2009, 09:12 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by Darkbluesky View Post
Thanks for the quick and kind reply!. Glad to hear that you like and have great experience on stereoscopy.

According to what I know the stereo images are created by the driver, thus only some "good practices" in the way the 3D rendering is done should be considered...but I am not a developer, so I am not completely sure.

If you don't mind I'll link your answer in a topic in the nvidia 3D vision forums. From time to time Andrew Fear (person in charge of 3D Vision product inside nvidia) appears and answers/reads, etc, so maybe I could "awake" them and make them to contact/supply you with the needed...
NVIDIA in direct contact with us. Currently they want us implement the separate support of CUDA.
However its not a time when we may spend additional great time to work with it even it is possible. But we are in constant contact and they never told me about new steroscopic item.
Anyway any implementation of such things as steroscopic should go only when everything is clear and we may spend additional time. Maybe even after release. Because I'm sure there will be add-ons. Not like in the past, but will be. Something will be free. Something - not. The project is too much time and money engrossing due to its complexity.
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