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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 10-26-2009, 11:59 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by Tanimbar View Post
Hello Oleg,
Imagery is fantastic and very promising. Thanks.

As you know, sound is critical for immersion, especially for those of us lucky enough to visit somewhere like Duxford or have grown up with the sound of Spitfires flying overhead (sometimes).

Could you produce a few sound examples - possibly a Spitfire on flyby? But, please don't do that if the sound system is not yet complete - that would just cause people to moan.

Regards, Tanimbar
Tuning of sounds will be more more later. Currently all planes sounds almost the same way with small differences of rpm/min, size of propeller and its type.
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Old 10-26-2009, 12:03 PM
Tbag Tbag is offline
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Thanks for all the info Oleg, it is much apprechiated!

One question regarding the trees: This screenshot was released a few month ago:

http://fooblog.mexxoft.com/wp-conten...009/03/021.jpg

Is this just another LOD of the trees you showed in your latest update?

Thanks, Martin
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  #3  
Old 10-26-2009, 12:15 PM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by Tbag View Post
Thanks for all the info Oleg, it is much apprechiated!

One question regarding the trees: This screenshot was released a few month ago:

http://fooblog.mexxoft.com/wp-conten...009/03/021.jpg

Is this just another LOD of the trees you showed in your latest update?

Thanks, Martin
There is some bug in trees leaves. So simple answer. Simply we put last time so-oooooo much in our engine and as the result something was damaged in old code.
I think it will be corected in time. Trees will look by other than on old and on new shot by a program.
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  #4  
Old 10-26-2009, 12:18 PM
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robtek robtek is offline
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Oleg,
i really admire your serenity regarding some of the posts here.
Please continue your great work and surprise us.
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  #5  
Old 10-26-2009, 12:22 PM
|ZUTI| |ZUTI| is offline
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Sorry Oleg to bother you with this again, but just found the video of waaes hitting beaches:


Simple question: how much of this seen on that video will be in BoB?

Really don't know why, but after I saw that video, it just stuck in my head. I know all the rest will be first class but I just need to know about waves and beaches

Cheers.

Last edited by |ZUTI|; 10-26-2009 at 12:25 PM.
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  #6  
Old 10-26-2009, 12:37 PM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by |ZUTI| View Post
Sorry Oleg to bother you with this again, but just found the video of waaes hitting beaches:


Simple question: how much of this seen on that video will be in BoB?

Really don't know why, but after I saw that video, it just stuck in my head. I know all the rest will be first class but I just need to know about waves and beaches

Cheers.
this is from first variant of BoB engine based of deep modification of Il-2 engine. Then we dropped Il-2 based source code and did from zero all things that to be on horse in future for a long time.

Il-2 engine was already limiting us in some ways (still not now, but will do it in real not so far future)

I think we will have the waves in BoB. Maybe looking better. the code now is other for water,becasue it is trasparent now, comparing to that video.
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  #7  
Old 10-26-2009, 12:44 PM
|ZUTI| |ZUTI| is offline
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Thanks a million.
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  #8  
Old 10-26-2009, 12:49 PM
KOM.Nausicaa KOM.Nausicaa is offline
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Thank you for your outstanding work Oleg. As a person working in movies and 3D programming I know how difficult it is to make work in progress 3D pictures understand by the client/audience. Most people just don't know how to "read" them and come very quickly to false conclusions. You are damned if you don't show anything and you are damned if you show it. It's a difficult situation...!

About SoW BoB: I have full trust in you and wish you strength for the "final line."
And if you give the possibility in multiplay to assign someone in a bomber to be "observer" - I think any bomber needs "observer", just like in tank - I will be more than happy.
(PS: I mean a "observer" must have possibility to look out of different spots in bomber, even online)

Thanks for the hard work !
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  #9  
Old 10-26-2009, 12:54 PM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by KOM.Nausicaa View Post
1.Thank you for your outstanding work Oleg. As a person working in movies and 3D programming I know how difficult it is to make work in progress 3D pictures understand by the client/audience. Most people just don't know how to "read" them and come very quickly to false conclusions. You are damned if you don't show anything and you are damned if you show it. It's a difficult situation...!

2. About SoW BoB: I have full trust in you and wish you strength for the "final line."
And if you give the possibility in multiplay to assign someone in a bomber to be "observer" - I think any bomber needs "observer", just like in tank - I will be more than happy.
(PS: I mean a "observer" must have possibility to look out of different spots in bomber, even online)

Thanks for the hard work !
1. You are perfectly right!

2. Online code for BoB is completey other than Il-2 now.
We also did even special observer for the online competitions....
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  #10  
Old 10-26-2009, 12:32 PM
Tanimbar Tanimbar is offline
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Default Sound - question 2

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Originally Posted by Oleg Maddox View Post
Tuning of sounds will be more more later. Currently all planes sounds almost the same way with small differences of rpm/min, size of propeller and its type.
Thanks Oleg.

Would you please write a few words on how important sound is to you, for example, is it as important as the imagery, and whether or not you will try to create realistic, real-life sounds?

I realise that most of us do not know what the sound is like in a cockpit; that we don't appreciate how altitude and weather conditions alters the 'native' engine sounds; and, finally, that many of us think that the flyby sound is similar to the cockpit sound. Therefore, how are you going to manage our expectations of what you can produce and do you already think you will have a problem?

Regards, Tanimbar
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