Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #1  
Old 10-27-2009, 12:33 AM
Avimimus Avimimus is offline
Approved Member
 
Join Date: Oct 2007
Posts: 803
Default

Quote:
Originally Posted by Romanator21 View Post


Are pterodactyls out of the question? I would very much like to see pterodactyls in the game. (With a realistic Damage model )

Thanks for the update, I have no criticisms, I understand it is a work in progress and good things take time.
IMHO, I was recently part of a project where I was asked to look into the possibility. There are no surviving animals that flew like Pterosaurs and it is very different to infer how they flew. Gradually, research is building up (eg. models showing that a quadrupedal take-off jump worked for most species - not a running or cliff based take-off), but it will still be several years before it is feasible.

Reply With Quote
  #2  
Old 10-27-2009, 01:11 AM
zakkandrachoff's Avatar
zakkandrachoff zakkandrachoff is offline
Approved Member
 
Join Date: Dec 2008
Location: El Cazador, Buenos Aires
Posts: 423
Default

nice pterodaktulos

ask for oleg.
How is going to call all the Series Of Storm Of War.?
Ej: Storm Of War - Battle of Britain, Storm Of War - Korea, Storm Of War - ...
__________________
my best: Bf-109; He 162; Hellcat; Schwalbe
Core2Quad 9400 2.66Ghz 45nm - 4x2gb ddr2 800 Kingston = 8GBRAM - XFX Radeon HD 5850 Black Edition 1Gb DDR5 765Mhz/1440steam/ 4.5Gbps- 1/2 Terabyte Wn D 32mb - Mother Assus P5QLE - P&C Silencer 750W - Sentey RJA246 LCD 4 coolers - DVD/RW 20x LG - LCD Samsung P2350n 23" - Edifier C2 2.1+1


waiting for: Il-2: Armée de l’Air; Continuation War; Battle for Moscow; Stalingrad; El Alamein; Sicily; The West Air Campaign; Berlin
ZakKandrachoff
Reply With Quote
  #3  
Old 10-27-2009, 08:17 AM
Oleg Maddox Oleg Maddox is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,037
Default

Quote:
Originally Posted by zakkandrachoff View Post
nice pterodaktulos

ask for oleg.
How is going to call all the Series Of Storm Of War.?
Ej: Storm Of War - Battle of Britain, Storm Of War - Korea, Storm Of War - ...
The first we should finish and release all things around BoB. This is a basis. Basis of engine, basis of features and basis of upcoming features and titles. As well as it is basis of our own and third party add-ons industry.


We really make something other than Il-2, but learning experince of Il-2.
Reply With Quote
  #4  
Old 10-27-2009, 02:51 AM
Skoshi Tiger Skoshi Tiger is offline
Approved Member
 
Join Date: Nov 2007
Location: Western Australia
Posts: 2,197
Default

Quote:
Originally Posted by Avimimus View Post
IMHO,
There are no surviving animals that flew like Pterosaurs and it is very different to infer how they flew.
No doubt it was either the quad-20mm cannons that led to the extinction or that they were extremly tasty.

Sorry for going OT but I couldn't help it.
Reply With Quote
  #5  
Old 10-27-2009, 06:22 AM
Feuerfalke Feuerfalke is offline
Approved Member
 
Join Date: Jan 2008
Location: Germany
Posts: 1,350
Default

Quote:
Originally Posted by Skoshi Tiger View Post
No doubt it was either the quad-20mm cannons that led to the extinction or that they were extremly tasty.

Sorry for going OT but I couldn't help it.
Sorry, but you're wrong.

It's perfectly obvious the remaining pterodactyls mutated into creatures like Rodan and attacked Japan:
Reply With Quote
  #6  
Old 10-27-2009, 08:20 AM
Oleg Maddox Oleg Maddox is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,037
Default

Quote:
Originally Posted by Romanator21 View Post




Are pterodactyls out of the question? I would very much like to see pterodactyls in the game. (With a realistic Damage model )

Thanks for the update, I have no criticisms, I understand it is a work in progress and good things take time.
We did seagulls. Almost like pterodactyls and shouild be dangerous in the collision with any aircraft.
Reply With Quote
  #7  
Old 10-27-2009, 08:24 AM
Feathered_IV's Avatar
Feathered_IV Feathered_IV is offline
Approved Member
 
Join Date: Dec 2007
Posts: 1,471
Default

It's wonderful that you are here talking to us Oleg. I'd really like to ask, will you consider making a quick-save feature that can be used in missions? Work and family commitments make it impossible to enjoy a long mission in one sitting. Trading saves with friends would be a great thing too. Almost like sharing tracks, but better.
Reply With Quote
  #8  
Old 10-27-2009, 08:39 AM
Oleg Maddox Oleg Maddox is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,037
Default

Quote:
Originally Posted by Feathered_IV View Post
It's wonderful that you are here talking to us Oleg. I'd really like to ask, will you consider making a quick-save feature that can be used in missions? Work and family commitments make it impossible to enjoy a long mission in one sitting. Trading saves with friends would be a great thing too. Almost like sharing tracks, but better.
At the moment I can't say. Really in flight sim it is usually impossible, becasue if you stop aircraft with the certain FM then when you strt agian the aircraft should remeber all the things: AI action at the last stage, speed-maneuver, target if is, a so many other parpameters.... The problem it is in air, not on the ground and at start of the saved gane parpameters will be changes, even if you save all above things.... This a bit hard to explain.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:58 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.