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| IL-2 Sturmovik The famous combat flight simulator. |
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I like that. LOL Instead of Luftwhiners we can call them Luft-specialists. Thanks for the updates and communication Oleg. It's much anticipated and even more appreciated. Keep up the great work. AND the team's work is also greatly appreciated. It's easy to overlook them and not think twice about the many hours hunkered down over a computer screen making this flight sim. Kudos. |
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#4
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Hello Mr. Maddox, thx for answering our questions.
May I ask you whether you and your team have found a way to significantly widen the pilot's field of view (up to a natural 130° or so)? Did you implement the TripleHead2Go set ? Will there be any option to simulate that widened view on a single wide screen (even if to sacrify two third of the image's height) ? Thanks |
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#6
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Oleg, any iput on how particle effects will be moddled in the game? For instance, in Il-2 now there is a mod for bouncing tracer, so could we be seeing something like this in SoW?
Also, any input on how clouds will change; as I remember from seeing a video from the first version of SoW where it said that clouds would be able to change form, so it would be possible to have a clear day turn over-cast etc ? EDIT: I have just seen luthiers post, so I assume bullet ricochets will be taken into account Last edited by philip.ed; 10-26-2009 at 03:15 PM. |
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#7
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Question about weather:
Do you have plans to set the weather to each day according to weather reports from that time? It might not sound reasonable at all, but it's just (way too much) curiosity |
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#8
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Regarding the sound of il-2, I've replayed videos I recorded at Duxford and the sound sent shivers down my spine, then I fired up il-2 and it sounded like, well, not nearly as good. I can make it sound ok, but need to tune my sound system for it, and at these settings, nothing else replays well. So, it's not all in the sound system.
I've also played loads of racing games and none could match the sound I've heard on the racetrack, it's something very hard to reproduce on a computer. Unless you want to be at war with your neighbours. |
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#9
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As for 130 degrees of view - that will be very unrealistic. We already going for compomise always with the computer games - we make wider basic angle of view. This thing distort the feel of distances to the object, but make the wider angle. However with make more "close up" like should see that distances the human eye. This is compromize in every game. |
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#10
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but will you support multiple monitors without triplehead2go from matrox ? with the newer gfx cards we can use 3 or more monitors at the same time, without using a matrox 3H2go. for ex using one big widescreen in the middle, and a smaller 19' or 17' on either side to improve peripheral view (this is an economical way for many of us to add more lcd monitors since many of us now have upgraded to bigger widescreens and still have some older smaller lcd's around, or can buy them on the cheap) but BoB would need to be able to support that, for ex central 27' monitor = 60 FoV, with a 19' in landscape mode on either side adding 30 FoV for each of those , producing a total of 120 FoV over the 3 monitors side by side. this is already possible in some current games released in the last 2 years, i hope you allow us this function in BoB as well. |
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