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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 10-26-2009, 07:58 AM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by Majo View Post
Where is the war?
Where is the storm?
Why there is no soul in this game and looks like any other 5 years old directX game?

With over 80% of the game finished...

I am trying really hard to avoid any sarcastic comments about the "teletubbies",
the "middle earth" and so on...

Regards,
Another one "specialist"....
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  #2  
Old 10-26-2009, 08:39 AM
Feuerfalke Feuerfalke is offline
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Originally Posted by Oleg Maddox View Post
Another one "specialist"....
ROFLOL

1:0 for Oleg
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  #3  
Old 10-26-2009, 02:37 PM
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Robert Robert is offline
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Quote:
Originally Posted by Feuerfalke View Post
ROFLOL

1:0 for Oleg
Quote:
Originally Posted by Oleg Maddox View Post
Another one "specialist"....

I like that. LOL Instead of Luftwhiners we can call them Luft-specialists.

Thanks for the updates and communication Oleg. It's much anticipated and even more appreciated. Keep up the great work.

AND the team's work is also greatly appreciated. It's easy to overlook them and not think twice about the many hours hunkered down over a computer screen making this flight sim.

Kudos.
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  #4  
Old 10-26-2009, 02:42 PM
igitur70 igitur70 is offline
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Hello Mr. Maddox, thx for answering our questions.

May I ask you whether you and your team have found a way to significantly widen the pilot's field of view (up to a natural 130° or so)?
Did you implement the TripleHead2Go set ? Will there be any option to simulate that widened view on a single wide screen (even if to sacrify two third of the image's height) ?

Thanks
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  #5  
Old 10-26-2009, 03:06 PM
Feuerfalke Feuerfalke is offline
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Originally Posted by igitur70 View Post
Hello Mr. Maddox, thx for answering our questions.

May I ask you whether you and your team have found a way to significantly widen the pilot's field of view (up to a natural 130° or so)?
Did you implement the TripleHead2Go set ? Will there be any option to simulate that widened view on a single wide screen (even if to sacrify two third of the image's height) ?

Thanks
130° of view on a 17" screen - now that's what I call a fisheye.

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  #6  
Old 10-26-2009, 03:13 PM
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philip.ed philip.ed is offline
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Oleg, any iput on how particle effects will be moddled in the game? For instance, in Il-2 now there is a mod for bouncing tracer, so could we be seeing something like this in SoW?

Also, any input on how clouds will change; as I remember from seeing a video from the first version of SoW where it said that clouds would be able to change form, so it would be possible to have a clear day turn over-cast etc ?

many thanks for being so helpful, we take too much for granted when we moan about regular updates. I am not aware of a site that has such good customer support as far as gaming goes

EDIT: I have just seen luthiers post, so I assume bullet ricochets will be taken into account

Last edited by philip.ed; 10-26-2009 at 03:15 PM.
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  #7  
Old 10-26-2009, 03:20 PM
Lucas_From_Hell Lucas_From_Hell is offline
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Question about weather:

Do you have plans to set the weather to each day according to weather reports from that time? It might not sound reasonable at all, but it's just (way too much) curiosity
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  #8  
Old 10-26-2009, 03:56 PM
JtD JtD is offline
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Regarding the sound of il-2, I've replayed videos I recorded at Duxford and the sound sent shivers down my spine, then I fired up il-2 and it sounded like, well, not nearly as good. I can make it sound ok, but need to tune my sound system for it, and at these settings, nothing else replays well. So, it's not all in the sound system.

I've also played loads of racing games and none could match the sound I've heard on the racetrack, it's something very hard to reproduce on a computer. Unless you want to be at war with your neighbours.
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  #9  
Old 10-27-2009, 07:05 AM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by igitur70 View Post
Hello Mr. Maddox, thx for answering our questions.

May I ask you whether you and your team have found a way to significantly widen the pilot's field of view (up to a natural 130° or so)?
Did you implement the TripleHead2Go set ? Will there be any option to simulate that widened view on a single wide screen (even if to sacrify two third of the image's height) ?

Thanks
TripleHead2Go we plan to support. Matrox sent us everything. But we will do this implementation in final, because it isn't the main goal of the sim. It is nice feature and nice for representations.

As for 130 degrees of view - that will be very unrealistic. We already going for compomise always with the computer games - we make wider basic angle of view. This thing distort the feel of distances to the object, but make the wider angle. However with make more "close up" like should see that distances the human eye. This is compromize in every game.
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  #10  
Old 10-27-2009, 11:02 AM
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zapatista zapatista is offline
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Quote:
Originally Posted by Oleg Maddox View Post
TripleHead2Go we plan to support. Matrox sent us everything. But we will do this implementation in final, because it isn't the main goal of the sim. It is nice feature and nice for representations.

As for 130 degrees of view - that will be very unrealistic. We already going for compomise always with the computer games - we make wider basic angle of view. This thing distort the feel of distances to the object, but make the wider angle. However with make more "close up" like should see that distances the human eye. This is compromize in every game.
hi oleg,

but will you support multiple monitors without triplehead2go from matrox ?

with the newer gfx cards we can use 3 or more monitors at the same time, without using a matrox 3H2go. for ex using one big widescreen in the middle, and a smaller 19' or 17' on either side to improve peripheral view (this is an economical way for many of us to add more lcd monitors since many of us now have upgraded to bigger widescreens and still have some older smaller lcd's around, or can buy them on the cheap)

but BoB would need to be able to support that, for ex central 27' monitor = 60 FoV, with a 19' in landscape mode on either side adding 30 FoV for each of those , producing a total of 120 FoV over the 3 monitors side by side.

this is already possible in some current games released in the last 2 years, i hope you allow us this function in BoB as well.
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