![]() |
|
|||||||
| IL-2 Sturmovik The famous combat flight simulator. |
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
|||
|
|||
|
I have a bad feeling, that this game will take rest of my free time
I Hope they will support DX11 as it is DX brakethrough like DX 9 was. |
|
#2
|
|||
|
|||
|
Going a bit off-topic, is DX 11 already out, and what's actually that different between it and older versions?
|
|
#3
|
|||
|
|||
|
Currently for DX9, DX10 and DX11 in all of them there are difference in graphics
|
|
#4
|
||||
|
||||
|
Quote:
|
|
#5
|
||||
|
||||
|
Hi Oleg,
thx for the new screenshots, it's great to see the work in progress the spitfire cockpit looks amazing !! this shot interests me the most, with a low flying aircraft looking down at a road (altitude +/- 250 meters ?) http://files.games.1c.ru/il2pict/grab0126.jpg in real life from a small aircraft at 1500 meters above an open road you can still see individual cars clearly standing out as moving or stationary object on the open road. this is historically what ww2 pilots reports they used in hunting for ground targets, and anybody in real life can easily confirm this by flying in a small aircraft over a road (as i am sure you have many times) in il2 this has sadly been a big weakness, and you have to be at +/- 250 meters altitude to have a hope of spotting a truck or tank. this means you have to fly MUCH lower and slower then in real life to spot or track your ground targets (giving you much less visibility to the sector you cover, and more vulnerable to ground fire) could you PLEASE keep this in mind with BoB as you finalize the tank/truck distant LoD models, and compensate for a flat 2D pc screen trying to model a distant 3D object by making these smallest LoD models stand out more against the background textures (instead of blending in to much) ? the new ground vehicles look great in closeup right now, but we will need to be able to see them from 1200 to 1500 meters to Last edited by zapatista; 10-24-2009 at 02:02 PM. |
|
#6
|
|||
|
|||
|
Quote:
Last edited by Feuerfalke; 10-24-2009 at 02:10 PM. |
|
#7
|
|||
|
|||
|
Quote:
2) Underwater will be modelled (ongoing jokes about Oleg doing a diving photography sim aside) 3) An interview a year or so ago reported tests of the physics engine which showed barrels being blown by a shockwave and bouncing off a wire fence. However, if you look closely the two nine barrel packets have identical rotations for the barrels - so they are placed as a single object at least. My guess is that the engine has more capabilities than we will see (or have the processing power to run) in the initial release. Maybe, Luthier or Oleg could drop a hint? 6) Yes, curved roads (and railroads) have been confirmed for a couple of years. As for the others, I have no idea. I've heard the some larger ground objects will have more than two damage states but that most buildings will be simplified considerably when compared to vehicles. I for one would love to see a more advanced damage model for bridges, trains and ships. It would make a good update. Fingers crossed |
|
#8
|
|||
|
|||
|
Hello Oleg!
Thanks for this much expected update! I loves everything in it knowing that it is by no means final...however I am (just) a bit worried: Some of the cloud renditions are beautiful mainly by virtue of lighting and certain nice cloud shapes use (central part of 130) but as far as images 101, 111, 116 & 131 are concerned am I mistaken or are we still in the IL2-type last generation clouds? I am too much of a RL pilot not to be overly sensitive to and knowledgeable about the cloud shapes, textures and sheer beauty... No simulation so far has ever been able to render proper clouds, of which bases are most often flat and shapes very sharply defined and complex from afar and becoming fuzzy on closing range...The clouds shown are OK on the last criteria, completely wrong on the first (cotton ball effect against cauliflower effect to summarize drastically)! I am absolutely persuaded you know very well about this and I just would like to be confirmed that the cloud/weather part is the one visuals-related topic you will want to keep veiled until very late in order to blow everyone (and RL pilots, and FSX simmers, and...and...!) out! Thanks again you and your team for your work! JV Masset Last edited by JVM; 10-24-2009 at 04:44 PM. |
|
#9
|
||||
|
||||
|
someone know how is the link to the Oleg full gallery?
![]() is in http://forums.games.1c.ru/ buth i dont know russian languaje. i junt want see a little more. nothing more...
__________________
Core2Quad 9400 2.66Ghz 45nm - 4x2gb ddr2 800 Kingston = 8GBRAM - XFX Radeon HD 5850 Black Edition 1Gb DDR5 765Mhz/1440steam/ 4.5Gbps- 1/2 Terabyte Wn D 32mb - Mother Assus P5QLE - P&C Silencer 750W - Sentey RJA246 LCD 4 coolers - DVD/RW 20x LG - LCD Samsung P2350n 23" - Edifier C2 2.1+1 waiting for: Il-2: Armée de l’Air; Continuation War; Battle for Moscow; Stalingrad; El Alamein; Sicily; The West Air Campaign; Berlin ZakKandrachoff
|
|
#10
|
||||
|
||||
|
Quote:
A nice thing while reading stuff into this image, there must be a plane behind him firing as the damage seems to have occurred in the air (viewing the messages about damage and time compression etc)... They are at least firing on each other in the air then, and damage occurs to different sub systems like it should... /Mazex Last edited by mazex; 10-24-2009 at 10:46 PM. |
![]() |
| Thread Tools | |
| Display Modes | |
|
|