When a spirit levels up, always prioritize rage decrease and rest recovery decrease. This has a net effect of allowing you to use the rage abilities more often.
This is more poignant on higher difficulties, especially on impossible, as throwing damage abilities has less of an impact as using the more functional abilities like Glot's Armor.
But you only have the first three rage spirits. The last spirit has a more powerful "damage" attack that is useful especially on impossible as it kills a percentage of the enemy stack instead of dealing a fixed damage.
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