Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King's Bounty: The Legend > Spirits of Rage

Spirits of Rage All information about Spirits of Rage

Reply
 
Thread Tools Display Modes
  #1  
Old 09-29-2009, 02:06 PM
BB Shockwave BB Shockwave is offline
Approved Member
 
Join Date: Jan 2009
Posts: 635
Default

Advice for Mages (and paladins).

First - when you get Rage upgrades, try to choose the ones that do not involve huge increases in Rage. The Ice Ball is a very usefull unit even on low levels, when it only costs 10 Rage. Same with Glot armor - it will always absorb 5000 or so damage, regardless whether it has 400 or 700 HP... so try not to upgrade it that much.

Second: get items that increase rage generation. Spear of Rage is often avaliable in the Creiston Mines after you beat Baron Ahey, or elsewhere. However, you are even better off if you get the Pain Skull. It's more usefull if you get it early on (I was lucky, a ghost stack in the Marshan Swamp had it)... if you manage to fight enough battles, the skull will not halve your Mana before combat, and it gives you +50% Rage increase. Meaning, that usually for a Mage you'd get 1 points of rage when you kill a full stack - now you get +2. And you can get huge amounts of Rage this way when using damaging area spells, Lightning can net you +10 or so Rage even! I find it much more usefull then the Dead Skull (it gives +5 Attack and Intellect- I have about 4 items that give me more then this amount AND provide better bonuses like resistances). It's hard work getting the skull up to this point, though. I recommend you do easy battles with it, for example the pirates in Freedom Islands, or get an easy to upgrade item and fight the keepers, then get the morale low and fight it again.

Also - try to kill full stacks (or have your own full stacks killed!) to accumulate more rage. This works if you or the enemy have units that can summon/spawn troops: Gremlin Towers, Druids, Dryads, Royal Thorns, Necros, Demons. It's a well-used strategy of mine in keeper battles to leave a "friendly" gremlin tower intact, then one-hit kill the troops it summons (friendly gremlins can only cast slow as a debuff/attack spell so they cannot hurt your units) to get instant rage. Or use Reaper's Rage Drain on them.

Also increase maximum Rage. There are Rage skills that you cannot even use with less then 30-40 Rage. Plus the more Rage, the more chance of criticals. There is a might skill for this, as well as items, and of course, roasted rats. They taste 'yuck' but they are good for you!

Zerock is probably the least usefull spirit - in later battles his damage won't be big enough, and his abilities are of little tactical importance. The wall should at least provide cover from enemy archers to be usefull - and it has a very limited lifespan. He's best used against Mage units (Necros, Priests, Mages, Shamans) because he does extra damage againts them.

Last edited by BB Shockwave; 09-29-2009 at 02:11 PM.
Reply With Quote
  #2  
Old 10-01-2009, 01:47 PM
loreangelicus loreangelicus is offline
Approved Member
 
Join Date: Sep 2009
Location: Jersey City, NJ USA
Posts: 370
Default

When a spirit levels up, always prioritize rage decrease and rest recovery decrease. This has a net effect of allowing you to use the rage abilities more often.

This is more poignant on higher difficulties, especially on impossible, as throwing damage abilities has less of an impact as using the more functional abilities like Glot's Armor.

But you only have the first three rage spirits. The last spirit has a more powerful "damage" attack that is useful especially on impossible as it kills a percentage of the enemy stack instead of dealing a fixed damage.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:31 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.