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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
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I think that planes designed to Turn & Burn, by the very nature of thier fighting style, impose higher G's on the pilot. They were made to endure combat under high G's, the lower wingloading would dictate this. It'll be MORE about piloting skills with blackout/redout limitations. No more pulling on the stick until spin dictates otherwise. At higher speeds, they will black out BEFORE reaching spin-out from too high of an Angle Of Attack. This will give the energy fighters (by design) advantages at higher speeds. Ex. Spit pilots will NOT be able to get full use of thier turn radius advantage over...ex. FW190 at very high speeds because Spit pilot will black out if pulling too hard trying to get angles . At lower speeds,that turn radius advantage will return. This will allow a more accurate combat scenario between the plane designs AND help give the edge to the more 'skilled' pilot. (Skilled with fighting within the limitations of his own plane that is.) I hope that makes sense. I hope that is accurate ![]() Last edited by By-Tor; 09-29-2009 at 03:47 AM. |
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Indeed it will bring more strategy to online dogfight.
And that's great because currently you don't need a lot of tactics to win just a better turning plane. With blackouts and the new system of point, we will have high speed ACE now ![]() ![]() Even if I am not sure to be enough good pilot for that though because it is still more difficiult to manage your energy to avoid loosing speed than turning around with an angle fighter (while you reinforce your advantage as you and your opponent are losing speed). It would be great also to set the altitude parameter in online game for the same purpose.... ![]() ![]() |
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