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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #1  
Old 09-20-2009, 12:32 AM
moonknight82 moonknight82 is offline
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Originally Posted by Lexandro View Post
Never said it was standard practice but it did happen contrary to what some of the naysayers think.

As for my sig, its MkII spits over the Isle of White (as far as I know).
Mk.IIb Spitfires had cannons...not many made. They were post Battle of Britain (thus another incorrect part of the game) and were camouflaged in grey and green on top...they pretty much looked exactly like a Mk.V. The Battle of Britain fighter marks were the I, Ia and II (possibly IIa...will have to check that). They were all camouflaged in green and brown on top (the BoB day fighter scheme...). Thus why the picture is puzzling...cool pic, but inaccurate. Nice pic...shame about the error...
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  #2  
Old 09-20-2009, 12:52 AM
Lexandro Lexandro is offline
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Well first of all its not a time limited picture, and its nothing to do with the game its a painting. There is nothing really innacurate about it as its not in a pre-set time frame other than in WW2. So the picture is of MkIIb at some point after the battle of britain, with the brown/green camo. Remember that not every squadron followed the letter of the law as it were when it comes to camo schemes. Also some aircraft may be repainted to match others in the flight, especially when replacement aircraft join a flight.

Therefor the Artist has created an accurate potrayal of a typical WW2 "milk run".


And back on topic. I had the idea for and extra MP game mode.

Mode - Scramble
Premis - Enemy units are attempting to attack your airfield, take off and intercept.
Gameplay- Team A spawns on an Airfield and must taxi and take off in an effort to take out the enemy. Team B spawn at 10k feet, X distance out and attempt to take out the airfield and shootdown the defenders.

Its basically a mix of Strike and CTA, and gives those who want it take offs and landings in an online game mode. It would work best if re-arming and refueling was possible by landing at a friendly airfield.

Last edited by Lexandro; 09-20-2009 at 12:59 AM.
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  #3  
Old 09-20-2009, 12:50 PM
moonknight82 moonknight82 is offline
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Quote:
Originally Posted by Lexandro View Post
Well first of all its not a time limited picture, and its nothing to do with the game its a painting. There is nothing really innacurate about it as its not in a pre-set time frame other than in WW2. So the picture is of MkIIb at some point after the battle of britain, with the brown/green camo. Remember that not every squadron followed the letter of the law as it were when it comes to camo schemes. Also some aircraft may be repainted to match others in the flight, especially when replacement aircraft join a flight.

Therefor the Artist has created an accurate potrayal of a typical WW2 "milk run".


And back on topic. I had the idea for and extra MP game mode.

Mode - Scramble
Premis - Enemy units are attempting to attack your airfield, take off and intercept.
Gameplay- Team A spawns on an Airfield and must taxi and take off in an effort to take out the enemy. Team B spawn at 10k feet, X distance out and attempt to take out the airfield and shootdown the defenders.

Its basically a mix of Strike and CTA, and gives those who want it take offs and landings in an online game mode. It would work best if re-arming and refueling was possible by landing at a friendly airfield.
Oh I didn't think it was part of the game...I was just pointing out that in the game they have Spit Mk.IIb in the Battle of Britain...along with Hurricane II...neither type flew in the battle. I would like to see this corrected with the Spit Mk.I, Mk.Ia and Mk II...and the Hurricane Mk.I.

The RAF, unlike the Luftwaffe, has standard schemes for their aircraft...including "mirror" patterns etc.
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  #4  
Old 09-20-2009, 09:16 PM
nudger1964 nudger1964 is offline
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tell ya one thing i really am a touch disappointed about in the game, and thats formation flying. your wing men are so far away.
one of the most beautiful sights i have seen is a flight of spitfires flying in tight formation then peeling off one by one. perhaps the sequal huh...you know it makes sense!
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  #5  
Old 09-20-2009, 09:47 PM
RubberBoots RubberBoots is offline
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I would like to be able to create a player match with AI-controlled enemy so my friends and I can fight the AI together.

Last edited by RubberBoots; 09-20-2009 at 09:49 PM. Reason: Stupid typo.
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  #6  
Old 08-30-2010, 07:46 PM
chromehead chromehead is offline
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Lancaster and B17 bombers,replay function
the ablity to open your cockpit
you dont need to do alot the game is great anyway

xbox360 version

Last edited by chromehead; 08-30-2010 at 07:53 PM.
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  #7  
Old 08-30-2010, 08:55 PM
Abbevilleboy Abbevilleboy is offline
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Would like ability and time to land and re-arm/re-fuel during missions on realistic and sim.

Would like cockpits for German a/c and missions from German perspective.


All of this may be just wishful thinking as I read somewhere that 1C/505 are too tight to do game updates because they have to pay to put it on XBL/PSN - they've never done this for any games in the past and BoP has been out for over a year with sweet FA in the way of new content.

If this is the case then why don't they just offer some paid-for DLC such as new map and skin packs to fund it???

Do we need some independents to put their heads together and make the very necessary improvements to this great but also deeply flawed game?
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  #8  
Old 09-22-2009, 09:15 PM
Abbevilleboy Abbevilleboy is offline
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Quote:
Originally Posted by moonknight82 View Post
Mk.IIb Spitfires had cannons...not many made. They were post Battle of Britain (thus another incorrect part of the game) and were camouflaged in grey and green on top...they pretty much looked exactly like a Mk.V. The Battle of Britain fighter marks were the I, Ia and II (possibly IIa...will have to check that). They were all camouflaged in green and brown on top (the BoB day fighter scheme...). Thus why the picture is puzzling...cool pic, but inaccurate. Nice pic...shame about the error...
Sorry, no - Early MkVa & bs did get the green/brown scheme to start off with; the grey/green came along later in the year (1941).

That guy's sig pic depicts MkVb's of 92 Sqn (QJ) in early '41, as he says over the Isle of Wight - The Needles to be precise.

The ranking of RAF officers in the game is all wrong - the Corporals would have been riggers/fitters, not pilots, no matter what the shortage may have been they simply weren't flight trained! Their contribution to the war effort is highly under rated none the less...

Flt Sgt/Pilot Officer/Flying Officer/Flt Lt/Sqn Ldr/Wing Cdr/Gr Capt (rarely flying) etc are the correct RAF ranks.

Last edited by Abbevilleboy; 09-22-2009 at 09:36 PM. Reason: Well if you're gonna have a rant, do it properly...
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  #9  
Old 09-23-2009, 06:56 AM
rocketassistedllama rocketassistedllama is offline
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Howdilli...well, as I've waxed lyrical about this game before-and now that I've finally finished the campaign on realistic a few days ago [just started on simulation;] I hope I'm forgiven for offering some harsher criticism-in the interests of forging a stronger sequel!

#1; Unless the flak can be made WAY more dangerous [I have'nt been hit yet...so that's 100000% more lethal??:] I'd scrap all the ground attack missions entirely. Without flak they're weak, dull-and far too easy next to the fighter-type stuff [which shines.]

#2; Some type of secondary zoom for the 3rd person view would be VERY nice, which you have inside. It's even more important 3rd person actually; as you're already a greater distance from the enemy, than in-cockpit...

#3; Ability to fly any plane, in any campaign-once mission unlocked. A staple, for providing replayability.

#4; Training is a bit bare-bones. Something like in 'Battlestations"; where you can choose plane types/formations etc, and then place them.

#6; One way to add replay with the campaign, is the ability to 'slide' the ratio of ace pilots, to rookies...maybe then, less of them will crash into the ground, or fly in a straight line whilst I'm chasing them;0)

#7; After such an inspired gameplay decision in campaign [no consequences for failing a mission...just like real life, you still keep flying;] why is this taken away in the single missions?? Reminds me of 'Heroes of the Pacific'-where I'd fail countless times, for not managing to shoot down xhundred fighters within the first 10 minutes.....means most replay single player, is in the campaign. I mean; 'Heroes', not a sim, was a WAY harder game than this [practically unplayable because of it]...because they'd fail you all the time. Anything that's timed-unless it's in a racing game.....

#8; byebye 'recon' missions. Seriously...I was laughing, wondering what people would think of my new 'game'...which consisted in flying in a slow circle, for 10 minutes. Gameplay??
Again, recon missions in campaign are ok...as stuff at least tries to chase you.

Again; mucho apologido. Love the game...I just want a stronger sequel;0)
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  #10  
Old 09-23-2009, 07:59 AM
trk29 trk29 is offline
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Quote:
Originally Posted by rocketassistedllama View Post
#1; Unless the flak can be made WAY more dangerous [I have'nt been hit yet...so that's 100000% more lethal??:] I'd scrap all the ground attack missions entirely. Without flak they're weak, dull-and far too easy next to the fighter-type stuff [which shines.]
Anton stated that Flak is getting a upgrade to be more harmful.

I for one have never been hit by it.
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