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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

 
 
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Old 08-09-2009, 03:47 AM
Bael Bael is offline
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Join Date: Aug 2009
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Quote:
Originally Posted by Xx RTEK xX View Post
How hard do you think it was for WWII pilots way back in the day when they didn't have HUD electronic assistance display of targets? It is Simulation Mode......they are simply simulating what it would have been like in WWII. You have to have a good memory of where the targets are, remember the terrain after a couple flybys. Watch for the muzzle flash from the cannons. Make a mental note of which direction the targets are lined up.

...

If my advice doesn't help you out, then go back to playing Realistic so you can have access to the HUD target icons. Oh and I'm playing on a 50" 1080p DLP and I can see the targets just fine without zoom. Try playing on a bigger tv, or invest in a pair of LCD goggles like the iTheater.....get the highest resolution you can buy. It's like looking at a 70" from 12 ft away.
Again, thanks for the advice - but I have to stick to my guns on this. And it's not a hardware problem on my part, my 46" 1080p LCD works beautifully.

It is an attempt to simulate the difficulty real WWII pilots had acquiring targets - but to think you have the same level of vision clarity within this game that a real pilot would have is insane. We're playing a game at 720 resolution at 30ish frames per second, which is way less than the human eye can see, and to further compound the problem the models aren't even being drawn from a certain distance. I can fly around in Tiger hunt, and I have many times, and watch as the ground targets 'pop' into view - and that happens way later than it should. There's a huge difference between not being able to see your target cause it's hidden in the brush, and not being able to see your target because it's just not being drawn. If there was so much as a speck you could see from farther distances this wouldn't be an issue.

I know there's a huge tendency for Sim gamers to fight any type of HUD elements, but for the most part HUDs are just there to supplement players with information a real person would have that the technology can't accurately reproduce. In this case the HUD could point out things REAL pilots would be able to see. And from what I gathered in the suggestions thread, the original IL-2 for the PC even had this sort of a system.
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