Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > Cryostasis > Technical issues

Technical issues Everything about technical problems and issues

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #12  
Old 04-30-2009, 01:57 PM
WhatsOneMore WhatsOneMore is offline
Approved Member
 
Join Date: Apr 2009
Posts: 45
Default

Quote:
Originally Posted by eliteops1 View Post
My performance with Cryostasis isn't that awful, it's about 30-40 in crowded areas with lots of lights, etc and usually 45-60 in other areas.
This is on all maximum settings, 1440x900.
Of course, since the game only uses one core, this isn't as bad for me as it is for some users, as I have a Q6600 overclocked to 3.6g/hz so it's using a single 3.6g/hz core.
Some of you guys should really try overclocking your CPUs, it helps a lot for this game.

My PC specs:
Q6600 @ 3.6g/hz
GTX 295
4gb RAM
Vista32bit
Edit/Delete Message
Now I am a bit miffed here, some say it only uses one core and others have said it uses 2 and 4 cores.

But what really gets me is that I have only a

P4 3.4
2 gig mem
Radeon 3850 agp 512 mb, running shader 3.0 at 1360x768
all graphics ingame set to medium except for shadows set to low
on WinXP Pro SP3, all updates as of today.

And I get 50 to 65 fps in open areas and 40 to 55 fps in crowded ones and I only see slow down and no stutters. But it does stutter upon loading a new area for a second.

Now what gives here, is it because I don't have to use the PhysX stuff because of my agp card ???

Interesting Huh ?
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:05 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.