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| King's Bounty: The Legend Real-time RPG with turn-based battles. Move through the fantasy world of fearless knights, evil mages and beautiful princesses. |
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My Mod for Kings Bounty the Legend
This is the largest mod available for the game!! There will never be a bigger one either, i am sure!!! Example Skill-Tree Concentration Skill Tree Talent Upgrade Wifes Font Original Font new The mod is NOT compatible with any other mod, no matter how small the other one is!!!! Install: Unpack the mods and also unpack the rar inside. Then you get a folder called Mod. Move this to the Kings Bounty/data directory. HINT: It is important when you go in the first room to the dragon, that you get the Flag on the right side, otherwise you have too little Leadership!! DOWNLOAD Links Now LAST FINAL Version from 22.03.2026 Once again, people approached me and said the training dungeon was far too stressful. I've now attenuate him! [url]https://www.mediafire.com/file/ibvy4...026-B.rar/file Make new download of the Mod or use this Patch (it makes the Turtle Boss much more easier!! I forgot, it was needed to go forward)[/B] Patch see below Fixed bugs: 1) There was a quest that could not be completed (unfortunately, a new game was necessary). Shooter Trey, Werewolf Blood 2) There was a CtD in another quest! (No new game necessary). Retrieve Fishing Nets 3) There was a bug where if you were attacked by the werewolf or two or three others who have Madness as an option, the Madness was permanent and your own creature was lost. 4) Rage gain/loss improved. 5) The first two rage spirits significantly improved! Fully tested! 6) Earthquake from the rage spirit Zerock now reduces attack and defense by 50%, BUT +2 speed and initiative. 7) Swords of Death was faulty, so it didn't work at all. 8 ) Swords of Death from the rage spirit Zerock reduces health by 50%, initiative +2, BUT speed +3, attack +100%. 9) The Cursed Ring of the Miller: When leveling up, enemy units were removed. With the three towers, it's hard enough to crack at the beginning, so there's no need for additional enemies! 10) The Archmage in front of the tent near the Robber Plugens caused a CtD! 11) Some of the runes required for skills have been increased. 12) The quest with the headless skeleton. I had previously added two heads here. Problem: Once you have collected both, you can NO LONGER report it to the skeleton!!! If you don't want to start a new game, you should take the head directly to the skeleton as soon as you find it!! In the new game, I replaced the second head with a good item. 13) I increased the indirect fire and poison damage! It was a little too low for me. 14) Two enemy heroes cause a CtD through a faulty spell! (only in Version D, no new game needed) 15) The boss turtle was definitely too weak! 16) The two remaining 2 rage spirits were significantly improved like the first two (but only short tested). NOW all the Rage Ghosts are completely changed: 1) Battle with Redbeard (Pirate Cards) significantly nerfed 2) Creiston Castle and Bogaccio Castle nerfed 1 and 2 to get the last two Rage Spirit easier!! Normally, no new game is needed must startet of the Rage Ghost changes. Changes take effect at the next level. For points 1) and 2), a new game must be started. Therock A) Stone Wall lasts 4 rounds, or until it is destroyed. Immune to fire and poison MAXIMUM: Health: 160,000, Rest: 2, Rage: 30 B) Rockfall, chance to poison and burn MAXIMUM: Physical Damage: 6,500 - 7,500, Area: 19, Rest: 5, Rage: 100 C) Earthquake: NO damage!! Attack and Defense -60%, Speed and Initiative +3, for 3 rounds MAXIMUM: Rest: 4, Rage: 110 D) Swords of Death, NO damage!! Health -60%, Attack +100%, Initiative and Speed +3, for 3 rounds. MAXIMUM: Rest: 4, Rage: 70 Poison Slime A) Poisonous Saliva: In addition to poison damage, defense, attack, and health are reduced by 50%, but grants +4 Speed and Initiative, for 3 rounds MAXIMUM: Poison damage: 7,500 - 9,000, Rest: 3, Rage: 75 B) Flying Fish: School of fish deals damage to all enemy creatures in its path. Also has a chance to inflict poison and burn for 4 rounds MAXIMUM: Physical Damage: 5,000 - 6,250, Rest: 4, Rage: 100 C) Deadly Saliva: In addition to poison damage, health is reduced by 50% and the creature attacks three times MAXIMUM: Poison damage: 8,500–10,000, Rest: 3, Rage: 110 D) Protective Sphere: Not available to Level 5 creatures!! Surrounds an allied squad with a magical field that absorbs all incoming damage, protecting the squad for 4 rounds. However, speed is reduced to 2. MAXIMUM: Damage Absorption: 600,000, Rest: 6, Rage: 120 Lina A) Small Ice Wall: Surrounds a 7-cell area with small ice spikes. It has 175,000 hit points MAXIMUM: Rest: 2, Rage: 35 B) Small Ice Ball: Damage-dealing ice ball that puts attacking units to sleep for 2 rounds. MAXIMUM: Physical Damage: 12,000 - 14,000, Health: 120,000, Rest: 4, Rage: 100 C) Large Ice Wall: Surrounds a 7-cell area with large ice spikes. It has 400,000 hit points. MAXIMUM: Rest: 3, Rage: 60 D) Large Ice Ball: A damage-dealing, regenerating ice ball that causes attacking units to bleed. MAXIMUM: Physical Damage: 16,000 - 18,000, Health: 70,000, Rest: 5, Rage: 120 The Death A) Life Devourer: Not against Level 4+5 creatures!! Drains the target’s soul. MAXIMUM: Kill: 100%, Cooldown: 3, Rage: 60 B) Rage Drainer: Deals damage and drains Rage from all enemy targets within 19 cells. MAXIMUM: Astral Damage: 28,000 - 32,000, Rage Bonus: 250, Rest: 5, Rage: 110 C) Black Hole: Damage dealt increases with the enemy's level. MAXIMUM: Astral Damage: 16,000 - 19,000, Rest: 5, Rage: 130 D) Powerful Life Devourer: Not effective against Level 5 creatures!! Drains the target's soul. MAXIMUM: Kill: 100%, Rest: 3, Rage: 90 Marlow Last edited by Marlow; Today at 08:14 AM. |
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