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The best unit depends on the level difficulty and the monster you are fighing the most (like for instance in the labirynth = mostly dragons etc)
So if I know that I will encounter dragons I go skeleton archers+dragon arrows (pure ownage), or if I know I will encounter mostly melee monster I go ranged etc etc. But in overall the best unit in the game (the most used) is the swordsman if we look at the % of the battles. The stronges I would say: for a warrior: early-game = swordsman, skeleton archers (in late game and provided with dragon arrows and the +initiative talent, my skeleton archers did like 20k-30k damage each turn in mid game, late game the damage was much more around 40k), for a mage: shamman for a palladin: early game = royal snake, mid-end game = griffin Also I would like to note the best unit is YOUR choice, its your playing style, if you want to go pure tank+archers to do the damage then your units are different, if you want to go all melee the units are different also (like for instance griffins+flying units with no retaliation supported by 1-2 stacks of ranged units etc) = all depends on your playing style. Personaly what I can say is that dragons are really bad (for a warrior and a paladin, for a mage a bit better) cause a warrior and a palladin will 100% get +initiative in the 1st round. |
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