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  #24  
Old 03-09-2009, 06:12 PM
Gniarf Gniarf is offline
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Join Date: Mar 2009
Posts: 177
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Quote:
Originally Posted by ztorm View Post
Well of course... Even if you could display the game over three 16:9 displays, the FOV value would have to be set to... 156 only !
http://www.widescreengamingforum.com/fovcalc.php
But if you want to have eyes in the back...

Quote:
Originally Posted by ztorm View Post
Your resolution trick does not work
Crap. It had to be tried though. I did further investigation: there is only one place where R3D.ApplyVideoSettings is called. If I put
Code:
R3D.ApplyVideoSettings( "1280X720", Cfg.Fullscreen, Cfg.Gamma, Cfg.Brightness, Cfg.Contrast, Cfg.Shadows, Cfg.TextureQuality, Cfg.WeatherEffects, Cfg.ViewWeaponModel, Cfg.TextureFiltering, Cfg.DynamicLights, Cfg.Projectors, Cfg.Coronas, Cfg.Decals, Cfg.DecalsStay )
then any change should set the resolution to 1280X720, but I get a splendid...800x600! So I guess R3D.ApplyVideoSettings has an internal check->Game Over.

Quote:
Originally Posted by ztorm View Post
I added 1600x900 and replaced 1280x800 with 1280x720, but the game doesn't "see" these changes to the resolution list. By the way I can select 2560x1600 and play at that res no problem, although it is not listed in VideoOptions.lua... so it's probably not the right file (or the only file) to edit.
What do you think about
Code:
if itemName == "Resolution" then
	o.visible = R3D.GetAvailableResolutions()
	o.values = {}
	for i=1,table.getn(o.visible) do
		o.values[i] = string.upper(o.visible[i])
		if o.values[i] == Cfg.Resolution then
			o.currValue = i
		end
	end
end
in painmenu.lua?
BTW R3D.GetAvailableResolutions() is probably the check I mentionned earlier.
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