Mines and tank Traps
Because mines and tank obstacles take so long to lay down, engineer units are almost worthless in capture the flag assault zone games. They will all get killed or run for cover before they can get one or two mines out. Your other squads also get killed because you have to spend so much time managing the mine placement. That's too bad, such a waste, since it would bring good element of strategy if they were useful. This could all be fixed by reducing the time needed to place mines and tank obstacles to 1/4 the time they now take. Hopefully change for AS2. Anyone else feel this way?
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