Quote:
Originally Posted by MaxGunz
See how others are experiencing lag when you do. It's possible that the server is trying to host too many players at once.
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It's a good point. Some cases can be attributed to server issues.
If its Battlefield1 like he mentioned, then it's fully capable of handling 64 players without lag or performance issues. We tested this on several of our heavier scenarios and all was fine. We did retire a couple of scenarios as they caused persistent and periodic stutter for most players but that was a map object issu (NW Germany has too many objects).
More recently I discovered that 6 C-47s dropping 16 paratroopers each will kill the server and lag everyone out. Did that just once

But that would show on the user side as net lag, rather than a performance related freeze or stutter.