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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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Old 05-26-2013, 03:56 PM
Sokol1's Avatar
Sokol1 Sokol1 is offline
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Quote:
Originally Posted by DoolittleRaider View Post
Okay. With a Spit, I move the pitch lever fully forward (with cockpit mouse control). Fully forward shows in info window as 100%. I can take off...etc. After MUCH trial and error, I have finally set a key command (#2 in my case) which in Controls is "Increase Pitch".Using that I can move the lever forward variably to 100%, decreasing pitch, for takeoff or at any time in flight when I need to go to Fine prop pitch..climbing, landing, etc.

So, moving to Fine Pitch, one is actually Decreasing the Pitch, but to make the Spit lever work correctly and to actually Decrease the Pitch to FINE, I have to use a "key" tagged as "Increase Pitch??? wtf I won't even ask why lowest , finest pitch is identified in info window as 100%? double wtf!
Workaround: Think in this (pitch) lever as "Rev" control instead o "pitch" control, so make sense:



Increase (rev's) to (100%) maximum.


Quote:

With the 109, I can use the mouse to move the Pitch lever upward [identified as "DECREASE Pitch], until the prop pitch gauge gets to 12:00...Which is Fine (low) Prop pitch. [The Info window gives no reading as to Percentage!] I can take off. VERY LOGICAL.
Different of Spitfire Bf.109 use two push button to (electrically) control pitch.

Although seems logical in pitch control (press "-" key to DECREASE, press "+" key to INCREASE) the way that information of these momentary control has modeled in game - "HUD" show only UP or DOWN - has a downside:

Because the same way of HUD info are use for radiator, flaps, bomb bay doors.

Since HUD only show (momentary) UP or DOWN when "+", "-" are pressed, one don't know how many % pitch are set (in this case aren't problem because the "clock" monitor), or how many degrees of flap are set or how many radiator are open, or if bomb bays are open or closed.

OK, are different devices but the game use the same way of HUD info for devices controlled by push buttons - in fact some these are crank controlled, but for mouse control are turned in "+", "-".

Instead, if HUD work like in Spit, showing how many % (by slider or digital info) of control (pitch, flaps, radiator, doors...) are applied, would be more useful.

But now all this "are water under the bridge"...

Sokol1

Last edited by Sokol1; 05-26-2013 at 04:15 PM.
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