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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

 
 
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Old 10-31-2012, 09:57 PM
Bhruic Bhruic is offline
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Join Date: Oct 2012
Posts: 233
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Quote:
Originally Posted by Zechnophobe View Post
Code:
    
 iskrit = ( kritProbRnd < kritProb )
      if iskrit then
        if receiver_human and not receiver_glot then
          kritProb = kritProb - skill_power("weakness_lore", 2)
          if kritProbRnd < kritProb then
            iskrit = true
          else
            iskrit = false
            is_weakness_lore = true
          end
        end
      end
Logic was just all topsy turvy. They intend to check IF IT IS STILL A CRIT, but instead of letting it be a crit, they instead cancel it. I believe the above should fix it unless I'm misremembering lua 'else' syntax.
Well, what they were trying to do is check if Sense Weakness would prevent it from being a crit. Which they did correctly. Unfortunately what they didn't do is consider the case where you didn't have Sense Weakness.

Your code does mostly fix it, but I already posted a different fix in the main post. Both do roughly the same thing but different ways. The main point is that it should be working correctly now.
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