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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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I am wondering if we can use this same file (unit_special_attacks.lua) to fix the Witch Hunter's "Magical Help" which right now always gives Dragon Slayer. It *might* be this section:
--------------- function special_magic_buff_attack() Attack.act_aseq(0, "buff") local dmgts = Attack.aseq_time(0, "x") local tab_spells = { {s = "dragon_slayer", prob = 0}, {s = "dark_knight", prob = 0}, {s = "light_knight", prob = 0}, {s = "divine_armor", prob = 0}, {s = "fire_breath", prob = 0}, {s = "haste", prob = 0}, {s = "stone_skin", prob = 0}, {s = "bless", prob = 0}, } ------------------ It actually goes on for a while, but if somebody who is better than I am at reading this code could look at it, maybe you can tell us what to tweak so "Magical Help" isn't always dragon slayer. Last edited by camelotcrusade; 10-30-2012 at 03:33 PM. |
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