Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old 10-15-2012, 06:33 PM
SlipBall's Avatar
SlipBall SlipBall is offline
Approved Member
 
Join Date: Oct 2007
Location: down Island, NY
Posts: 2,719
Default

Quote:
Originally Posted by zapatista View Post
slipball,
i cant see anything there at your wingtip that would specifically represent a small prop aircraft or a truck, and i expanded the screenshots you posted to full size on my 27' monitor and looked over the area just above your wing tip with a magnifying glass

i dont doubt you see something, but i dont think it illustrates what allied pilots were describing when talking about going on a free hunt after the normandy invasion, and being able to pick out individual german tanks/trucks stationary in a field, or moving on a road. even if there was something to see in the screenshot you posted, i think it would represent what YOU can see on your setup, rather then have each of us looking at the same scenery from the same distances on our own pc setups.

a ingame recorded track might do that (hopefully somebody here knows more about how they work exactly when replayed on other pc's)


edit:
Replaced the broken track file, see below

Wow! you really are blind!...with my monitor, I could have air superiority over each, and all of you...screenshots are like 60/70% of what I see

made a track, photobucket can't seem to get it downloaded all the way file is below screenshot...how about this shot from 1200m, I moved the aircraft's to nearby the hangers, added 3 He111, and 1 tank on the move...as a side note, even when you get far away from the hangers, and they begin to fade/disappear, the aircraft remain visible!!...another interesting thing Zap, is that the aircraft shimmer just like a target in game. I think it is the yellow paint and the angle of the sun on them.



1000m



800m



600m


Attached Files
File Type: zip NewZapVis.zip (436.5 KB, 17 views)
__________________



GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5

Last edited by SlipBall; 10-15-2012 at 10:13 PM.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:46 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.