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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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Old 08-16-2012, 11:52 PM
nearmiss nearmiss is offline
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Quote:
Originally Posted by CaptainDoggles View Post
In terms of control and game mechanics, yes.

Tactically, no. Not without cheating. Humans can learn and adapt in a way that AI really can't, and air combat is an extremely difficult problem to solve.

You could make an AI that would be able to reliably hit deflection shots at extremely long ranges and fly with 100% control coordination and optimal throttle/prop pitch use etc. There are some games at which humans will always excel.
There is one thing I hate about responding on forums. It doesn't matter how you say it someone will find an opening or hole in what you say. Forums are supposed to be informal discussions not comprehensive epistles fully explained to cover everything.

Yes, Humans can adapt in ways AI cannot. However, probability properly coded can handle a very high percentage probable actions.

If AI have full out 100% usage of resources programmed into the AI aircraft the AI can definitely cope with C.E.M. of any human.

Deflection shots can also be coded as well. AI aircraft are just complex math equations that can be balanced against the equations of other aircraft. Deflection range and lead can be calculated as well. It is doubtful any gamer software programming would go to that level of precision.

It may be done one day, but I don't see it in anything as long as people aren't that concerned to demand it.

If we get a reasonably sensible AI performance that is probably as good as can be expected. The tools for most realistic air combat will probably have to come with Online gaming. I am talking about mission builder tools with adjunct ability for things to change on the fly. When everything spins around the Online game, and enough players can be involved simultaneously then we will really enjoy air combat experience.
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