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#13
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Yeah, I really do hope they add this back in.
Flight sims have come a long way, but I don't think they're going to 'push through' to the new generation without a leap forward in the one element that they've continually neglected: the human element. Animated pilots for 1st person view, animated pilots bailing out realistically. Base personnel moving about and running around during an attack, etc. Rise of Flight started to get it with the whole arm and hand signals thing, so pilot animation is certainly doable. I honestly wouldn't even care too much if the animation didn't tie properly to the free falling pilot (pilot bails out using animation and then 'teleports' to the position where he's falling away from the plane if the animation can't be linked to the actual free fall start position). I'd just love to see that bail out motion.
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Pilot #1 (9:40 hours flying time, 3/0/1 Fighters, 7/2/0 Bombers). RIP No.401 Squadron Forum ![]() ![]() ![]() Using ReconNZ's Pilot Log Book |
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